God of War III | |
---|---|
Developer(s) | SCE Santa Monica Studio |
Publisher(s) | Sony Computer Entertainment |
Series | God of War |
Release date(s) | NA March 16, 2010 AU March 18, 2010 EU March 19, 2010 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player |
GameID(s) | BCES00510 (IRD), BCES00799 (IRD), BCUS98111 (IRD), BCAS25003 (IRD), BCKS15003 (IRD), BCJS37001 (IRD), BCES00516, BCAS25007, BCJS75001 Demo NPUA70080 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
God of War III is is the fifth installment in the God of War series, the seventh chronologically, and the sequel to 2007's God of War II. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist and former God of War Kratos, after his betrayal at the hands of his father Zeus, King of the Olympian gods. Reigniting the Great War, Kratos ascends Mount Olympus until he is abandoned by the Titan Gaia. Guided by Athena’s spirit, Kratos battles monsters, gods, and Titans in a search for Pandora, without whom he cannot open Pandora's Box, defeat Zeus, and end the reign of the Olympian gods.
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Exile—and secondary weapons acquired during the game. It uses quick time events, where the player acts in a timed sequence to defeat strong enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options, and the game features puzzles and platforming elements. Compared with previous installments, God of War III offers a revamped magic system, more enemies, new camera angles, and downloadable content.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Relaxed | Improves performance without affecting stability. |
SPU block size | Mega | Improves performance. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Stops the game speeding up over 60fps, and can reduce crashes during load screens. |
Resolution scale threshold | 160x160 | When using Resolution scaling above 100%, this must be set to 160x160. Otherwise bloom will appear pixelated. |
Write color buffers | On | Required in some sections and the demo version. |
Asynchronous texture streaming | On | Improves performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
RSX FIFO accuracy | Atomic | Helps with stability. |
Driver wake-up delay | 50 | Required to fix crashes, insignificant performance loss. Try 100 or 200 if it's still crashing. |
Known Issues
This title is currently not considered "playable", as the hardware requirement is too high. But it can be played from start to finish with decent performance on a good CPU, especially if you use the game's patches.
Long black screen after Santa Monica logo
Users may experience a black screen after the Santa Monica logo, which is normal. The game might take up to 5 minutes to progress past this screen.
Resolution Scaling
Resolution Scaling doesn't work properly unless the Disable MLAA patch is enabled. Game patches can be enabled via RPCS3's Patch Manager (go to Manage > Game Patches). The game is also quite RSX intensive and even a RTX 3090 loses a bit of performance at 4k (300% scaling). Due to this most users should stay at 200% or below if they want the best performance.
Physics issues
With low performance and varying framerates, physics issues can occur, such as Kratos not being placed properly on walls and floating off the map. Updating the game version to 1.03 may rectify this.
Special Notes
Patches
Anchors: gow3resnotes: &gow3resnotes "Allows for the use of Resolution Scaling in the title.\nSet Resolution Scale Threshold to 1x1 or some effects will break.\n2.0 Slightly improves performance when using resolution scaling in some cases." gow3speedhack: &gow3speedhack "Significantly improves performance, changes visuals for Army of Sparta special attack and some lighting changes, generally only on magic sources." gow3bloom: &gow3bloom "Disables some (not all) bloom effects." gow3fog: &gow3fog "Significantly improves performance in some cases, some distant places may look too clear cause of removing Layered fog effect. The patch is good as an alternative for Color Grading patch" gow3camerasway: &gow3camerasway "Stops the ingame camera from swaying and shaking" gow3skipintro: &gow3skipintro "Skips SCE intros up to the first video.\n2.0 Skips now first two intro videos" gow3-100-title: &gow3-100-title "God of War 3 (God of War III)": BCES00510: [ 01.00 ] BCES00799: [ 01.00 ] BCUS98111: [ 01.00 ] BCJS37001: [ 01.00 ] BCAS25003: [ 01.00 ] BCKS15003: [ 01.00 ] gow3-103-title: &gow3-103-title "God of War 3 (God of War III)": BCES00510: [ 01.03 ] BCES00799: [ 01.03 ] BCUS98111: [ 01.03 ] BCJS37001: [ 01.03 ] BCAS25003: [ 01.03 ] BCKS15003: [ 01.03 ] "Skip any videos with X button": Games: *gow3-103-title Author: illusion Patch Version: 1.0 Patch: - [ be16, 0x0026fe14, 0x901f ] Disable MLAA: Games: *gow3-103-title Author: illusion, ZEROx Notes: *gow3resnotes Patch Version: 3.0 Patch: - [ be32, 0x0052bf2c, 0x00000000 ] - [ be32, 0x0023137c, 0x60000000 ] Disable Depth of Field: Games: *gow3-103-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c14ac, 0x38000000 ] Disable Motion Blur: Games: *gow3-103-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c57e4, 0x38000000 ] Disable Color Grading (Speedboost): Games: *gow3-103-title Author: illusion Notes: *gow3speedhack Patch Version: 1.0 Patch: - [ byte, 0x52BDA3, 0 ] Disable Layered Fog (Speedboost): Games: *gow3-103-title Author: ZEROx Notes: *gow3fog Patch Version: 1.0 Patch: - [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog - [ be32, 0x00296bd4, 0x38000000 ] #On pause Disable Bloom: Games: *gow3-103-title Author: illusion Notes: *gow3bloom Patch Version: 1.0 Patch: - [ be32, 0x00231288, 0x60000000 ] Disable Camera Sway: Games: *gow3-103-title Author: ZEROx Notes: *gow3camerasway Patch Version: 1.0 Patch: - [ be32, 0x0015d29c, 0x38000000 ] Skip intro: Games: *gow3-103-title Author: illusion, ZEROx Notes: *gow3skipintro Patch Version: 2.0 Patch: - [ byte, 0x00588e50, 0x1 ] # Skip SCEA logos - [ be32, 0x002712b4, 0x4816ce9d ] # bl 0x003de150 - [ be32, 0x003de150, 0x7d4802a6 ] # mfspr r10,LR - [ be32, 0x003de154, 0x3d200055 ] # lis r9,0x55 - [ be32, 0x003de158, 0x8009fcc5 ] # lwz r0,-0x33b(r9) - [ be32, 0x003de15c, 0x3d206f00 ] # lis r9,0x6f00 - [ be32, 0x003de160, 0x7f804800 ] # cmpw cr7,r0,r9 - [ be32, 0x003de164, 0x419e001c ] # beq cr7,0x003de180 - [ be32, 0x003de168, 0x3d206e67 ] # lis r9,0x6e67 - [ be32, 0x003de16c, 0x39294372 ] # addi r9,r9,0x4372 - [ be32, 0x003de170, 0x7f804800 ] # cmpw cr7,r0,r9 - [ be32, 0x003de174, 0x419e000c ] # beq cr7,0x003de180 - [ be32, 0x003de178, 0x801b0f5c ] # lwz r0,0xf5c(r27) // original - [ be32, 0x003de17c, 0x4800000c ] # b 0x003de188 - [ be32, 0x003de180, 0x394a0020 ] # addi r10,r10,0x20 // branch to skip video function - [ be32, 0x003de184, 0x7d4803a6 ] # mtspr LR,r10 - [ be32, 0x003de188, 0x4e800020 ] # blr "Skip any videos with X button": Games: *gow3-100-title Author: illusion Patch Version: 1.0 Patch: - [ be16, 0x0026fd18, 0x901f ] Disable MLAA: Games: *gow3-100-title Author: illusion, ZEROx Notes: *gow3resnotes Patch Version: 3.0 Patch: - [ byte, 0x52BF2F, 0 ] - [ be32, 0x00231248, 0x60000000 ] Disable Depth of Field: Games: *gow3-100-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c13c8, 0x38000000 ] Disable Motion Blur: Games: *gow3-100-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c5700, 0x38000000 ] Disable Color Grading (Speedboost): Games: *gow3-100-title Author: illusion Notes: *gow3speedhack Patch Version: 1.0 Patch: - [ byte, 0x52BDA3, 0 ] Disable Layered Fog (Speedboost): Games: *gow3-100-title Author: ZEROx Notes: *gow3fog Patch Version: 1.0 Patch: - [ be32, 0x00296994, 0x38000000 ] #Disable Layered fog - [ be32, 0x00296ad8, 0x38000000 ] #On pause Disable Bloom: Games: *gow3-100-title Author: illusion Notes: *gow3bloom Patch Version: 1.0 Patch: - [ be32, 0x00231288, 0x60000000 ] Disable Camera sway: Games: *gow3-100-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0015d1b8, 0x38000000 ] #Camera sway Skip intro: Games: *gow3-100-title Author: illusion Notes: *gow3skipintro Patch Version: 1.0 Patch: - [ be16, 0x001e5468, 0x4800 ]
Canary Patches
PPU-4d5c51503a81a327c2a99427390a395b8dcb3767: #God of War 3 1.00 "Unlock FPS": Games: *gow3-100-title Author: ZEROx, illusion Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\nThis patch also fixes IGC timing issues at 60FPS and above." Patch Version: 2.0 Patch: - [ bef32, 0x00528560, 1000 ] - [ bef32, 0x005284b8, 100000 ] - [ be32, 0x0026b528, 0x60000000 ] #don't write to target fps - [ bef32, 0x0052bee4, 60.0 ] #target fps # read max of 60 for physics stuff - [ be16, 0x0026b6e6, 0xe7a8 ] #1000.0f sync stuff - [ be16, 0x0026b74a, 0xe7a8 ] #1000.0f sync stuff - [ be16, 0x0026b75e, 0xe7a8 ] #1000.0f sync stuff - [ be16, 0x001e51b6, 0xe7a8 ] #1000.0f gameplay speed scaling - [ be16, 0x002710f6, 0xe7a8 ] #1000.0f video player speed scaling PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962: #God of War 3 1.03 "Unlock FPS": Games: *gow3-103-title Author: ZEROx, illusion Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\nThis patch also fixes IGC timing issues at 60FPS and above." Patch Version: 1.0 Patch: - [ bef32, 0x00528560, 1000 ] - [ bef32, 0x005284b8, 50000 ] # min fps of 2 - [ be16, 0x000c7b0a, 0xccc8 ] # chainswing fix - [ be16, 0x000ea0fe, 0xccc8 ] # water freeze fix
Custom Icon Art by Jjw410
Custom replacement icon art by user Jjw410. Can be switched with original icon by renaming the image "ICON0.PNG" and replacing the file of the same name in the game's "PS3_GAME" directory (it is recommended to retain the original art for safety). Author has centered the original logo and given it a black drop shadow to match the style of the GOW Collection's icon.