Metal Gear Rising: Revengeance | |
---|---|
Developer(s) | Kojima Productions, PlatinumGames |
Publisher(s) | Konami |
Series | Metal Gear |
Release date(s) | February 19, 2013 |
Release type | Multi-platform |
Genre(s) | Hack and slash |
Mode(s) | Single-player |
GameID(s) | BLES01750 (IRD), BLUS31045 (IRD), BLJM60554 (IRD), NPUB31057, NPJB00281 Demo NPEB90462, NPUB90925, NPUB90930, NPJB90548 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Metal Gear Rising: Revengeance is a 2013 hack and slash game developed by PlatinumGames and published by Konami Digital Entertainment. Released for the PlayStation 3, Xbox 360, and Microsoft Windows, it is a spin-off in the Metal Gear series, and is set four years after the events of Metal Gear Solid 4: Guns of the Patriots. In the game, players control Raiden, a cyborg who confronts the private military company Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can cut cyborgs in slow motion and steal parts stored in their bodies. The series' usual stealth elements are also optional to reduce combat.
The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Audio configuration
Setting | Option | Notes |
---|---|---|
Enable buffering | On | Fixes stuttering in pre-rendered cutscenes, values above 10ms introduce stuttering however |
Known Issues
There are no reported issues with this title.