SOCOM 4: U.S. Navy SEALs

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Revision as of 19:40, 3 May 2022 by RPCS3 Bot (talk | contribs) (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
SOCOM 4: U.S. Navy SEALs
Developer(s) Zipper Interactive
Publisher(s) Sony Computer Entertainment
Release date(s) NA April 19, 2011
EU April 21, 2011
Release type PlayStation 3 exclusive
Genre(s) Third-person shooter
GameID(s) BCUS98135, BCES00938
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SOCOM 4 U.S. Navy SEALs (known as SOCOM: Special Forces in PAL regions) is a tactical shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment exclusively for PlayStation 3.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

PPU-7bf98dfa97ff84d8db49fcf198e2ecb9d9975ac6: # bin\s4_g.self
  60 FPS:
    Games:
      "SOCOM 4: U.S. Navy SEALs (Special Forces)":
        BCES00938: [ 01.00 ]
        BCUS98135: [ 01.00 ]
    Author: illusion
    Notes: "Set Clock scale to 200% for 60FPS\nIGC might still be double speed."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x16F2ECC, 0x3F00 ]
  Extended FOV:
    Games:
      "SOCOM 4: U.S. Navy SEALs (Special Forces)":
        BCES00938: [ 01.00 ]
        BCUS98135: [ 01.00 ]
    Author: illusion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x16EFE34, 0.65 ]
  Disable MLAA:
    Games:
      "SOCOM 4: U.S. Navy SEALs (Special Forces)":
        BCES00938: [ 01.00 ]
        BCUS98135: [ 01.00 ]
    Author: illusion
    Notes: "Allows for the use of resolution scaling.\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into mlaa function." # ugh, who thought this would be a good idea
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001ec268, 0x38600000 ] # EdgeMlaa3d
      - [ be32, 0x001EC298, 0x38C00000 ]