Sonic The Hedgehog | |
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Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Release date(s) | JP December 21, 2006 NA January 30, 2007 EU March 23, 2007 |
Release type | Console exclusive |
Genre(s) | Action, Adventure, Platform |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00028 (IRD), BLUS30008 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Known Issues
This game is currently not playable.
Special Notes
Patches
PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa: Custom Time Scale (ingame, menus, FMVs): Games: "Sonic the Hedgehog (Sonic '06)": BLES00028: [ All ] Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem. Patch: - [ bef32, 0x16917E0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS) Custom Time Scale (cutscenes): Games: "Sonic the Hedgehog (Sonic '06)": BLES00028: [ All ] Notes: Cutscene framerate is capped at half Vblank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem. Patch: - [ bef32, 0x16920D0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS) PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd: Custom Time Scale (ingame, menus, FMVs): Games: "Sonic the Hedgehog (Sonic '06)": BLUS30008: [ All ] Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem. Patch: - [ bef32, 0x16917B0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS) Custom Time Scale (cutscenes): Games: "Sonic the Hedgehog (Sonic '06)": BLUS30008: [ All ] Notes: Cutscene framerate is capped at half Vblank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem. Patch: - [ bef32, 0x16920A0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)