This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use.
Dynasty Warriors: Gundam Reborn
PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac: Fixes Memory Access Violation error: Games: "Dynasty Warriors: Gundam Reborn": BLES02057: [ All ] Author: Juhn Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps. Patch Version: 1.0 Patch: - [ be32, 0x212494, 0x63e30000 ] PPU-d526f54bfa95c26ecb612318f58a49c62ea53915: Fixes Memory Access Violation error: Games: "Dynasty Warriors: Gundam Reborn": NPUB31531: [ All ] Author: Juhn Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps. Patch Version: 1.0 Patch: - [ be32, 0x212464, 0x63e30000 ]
Killzone
PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e: 60 FPS: Games: "Killzone": NPEA00418: [ 01.00 ] Author: illusion Notes: "This patch is non functional. Everything still updates at 30FPS" Patch Version: 1.0 Patch: - [ be32, 0x0021c138, 0x60000000 ] # - [ be32, 0x0021c140, 0x60000000 ] # screen flickering
Ratchet & Clank: Tools of Destruction
PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2: Freeze Fix: Games: "Ratchet & Clank: Tools of Destruction": BCES00052: [ All ] Author: Juhn Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [be32, 0x5056f0, 0x409efff0] PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6: Freeze Fix: Games: "Ratchet & Clank Future: Tools of Destruction": NPUA80965: [ All ] Author: Juhn, Epicalman Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [be32, 0x53a208, 0x409efff4] PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c: Freeze Fix: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Juhn, Epicalman Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [be32, 0x505948, 0x409efff0] PPU-ec77eaf73a4f55d1c4ece532c3be6db0011e49ca: Freeze Fix: Games: "Ratchet & Clank: Tools of Destruction": NPEA00452: [ All ] Author: Juhn Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [be32, 0x539ee8, 0x409efff4]
Ratchet & Clank: Quest for Booty
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b: Freeze Fix: Games: "Ratchet & Clank: Quest For Booty": BCES00301: [ All ] Author: Juhn Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [be32, 0x3EB8B0, 0x409EFFF0]
The Last of Us
Anchors: tlou100_spucrashfix: &tlou100_spucrashfix - [ be16, 0x1291C0C, 0x3F00 ] # SPU crash workaround, set float to 0.5 for sun pos(?) - [ be16, 0x14C7EA8, 0xBFC0 ] # set display gamma in debug menu to -1.5 - [ be32, 0x00A7A790, 0x60000000 ] # nop init - [ be32, 0x006BEC04, 0x60000000 ] # nop after init - [ be32, 0x00335DB8, 0x60000000 ] # nop reset tlou111_spucrashfix: &tlou111_spucrashfix - [ be16, 0x12C41A4, 0x3F00 ] # SPU crash workaround, set float to 0.5 for sun pos(?) - [ be16, 0x1571D4C, 0xBFC0 ] # set display gamma in debug menu to -1.5 - [ be32, 0x00AAA2C0, 0x60000000 ] # nop init - [ be32, 0x006E8088, 0x60000000 ] # nop after init - [ be32, 0x0034AFB8, 0x60000000 ] # nop reset spucrashnotes: &spucrashnotes "This patch attempts to addresses issues caused by the MLAA patch causing crashes during the following subchapters.\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\nKnown Issues:\nMenu too dark.\nSun in wrong position.\nLighting flickers during sun position change." tlou100_title: &tlou100_title "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] BCAS20270: [ 01.00 ] tlou111_title: &tlou111_title "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] BCAS20270: [ 01.11 ] PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6: SPU Crash Workaround: Games: *tlou100_title Author: illusion Notes: *spucrashnotes Patch Version: 1.0 Patch: - [ load, *tlou100_spucrashfix ] PPU-120fb71f7352d62521c639b0e99f960018c10a56: SPU Crash Workaround: Games: *tlou111_title Author: illusion Notes: *spucrashnotes Patch Version: 1.0 Patch: - [ load, *tlou111_spucrashfix ]
ICO
Anchors: fpsiconotes: &fpsiconotes "Only recommended for gameplay. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 fps and are sped up as a result." PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin 60 FPS: Games: "ICO": NPEA00279: [ 01.00 ] Author: illusion Notes: *fpsiconotes Patch Version: 1.0 Patch: - [ byte, 0x4D1E6F, 1 ] # Set Framestep to 1 in debug menu PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self 60 FPS: Games: "ICO": BCES01097: [ 01.00 ] Author: illusion Notes: *fpsiconotes Patch Version: 1.00 Patch: - [ byte, 0x4D1DDF, 1 ] # Set Framestep to 1 in debug menu PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01 60 FPS: Games: "ICO": BCES01097: [ 01.01 ] NPEA00279: [ 01.01 ] NPUA80676: [ 01.01 ] Author: illusion Notes: *fpsiconotes Patch Version: 1.00 Patch: - [ byte, 0x4E1EFF, 1 ] # Set Framestep to 1 in debug menu
Yakuza Kenzan
Anchors: kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies\nGrabbing an enemy moves you twice as fast\nSome sprite animations, like triangles above NPCs, are animated twice the speed\nSome minigames may act weirdly, some stuff is at double speed others aren't\nCutscenes still play at double speed" PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan 60 FPS Patch: Games: "Yakuza Kenzan": BLJM60064: [ 01.00 ] Author: Whatcookie Notes: *kenzan60notes Patch Version: 1.0 Patch: - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember) - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60fps - [ bef32, 0x00b46668, 0.01666667 ] # for 60fps - [ bef32, 0x00b47e70, 0.01666667 ] # for 60fps - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60fps - [ bef32, 0x00b4e994, 0.01666667 ] # for 60fps - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60fps - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60fps # - [ bef32, 0x00b50e40, 0.00833334 ] # for 120fps - [ bef32, 0x00b50e40, 0.01666667 ] # for 60fps // This one was important I think? - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60fps - [ bef32, 0x1001aad0, 0.01666667 ] # for 60fps - [ bef32, 0x1001aae8, 0.01666667 ] # for 60fps - [ bef32, 0x1001ab00, 0.01666667 ] # for 60fps - [ bef32, 0x1001ab24, 0.01666667 ] # for 60fps - [ bef32, 0x100f2450, 0.01666667 ] # for 60fps - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60fps - [ bef32, 0x10102188, 0.01666667 ] # for 60fps - [ bef32, 0x1010a450, 0.01666667 ] # for 60fps - [ bef32, 0x10112b54, 0.01666667 ] # for 60fps - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60fps - [ bef32, 0x10124c04, 0.01666667 ] # for 60fps - [ bef32, 0x1012e988, 0.01666667 ] # for 60fps - [ bef32, 0x101397cc, 0.01666667 ] # for 60fps - [ bef32, 0x10144694, 0.01666667 ] # for 60fps - [ bef32, 0x1014fac4, 0.01666667 ] # for 60fps - [ bef32, 0x1015afb4, 0.01666667 ] # for 60fps - [ bef32, 0x101665d4, 0.01666667 ] # for 60fps - [ bef32, 0x1016d870, 0.01666667 ] # for 60fps