HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...) |
HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...) |
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|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
|enable thread scheduler = <!-- On, Off --> | |enable thread scheduler = <!-- On, Off --> | ||
|enable thread scheduler notes = | |enable thread scheduler notes = | ||
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|microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> | |microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes = | |microphone type notes = | ||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes = | |debug console mode notes = | ||
|silence all logs = <!-- On, Off --> | |||
|silence all logs notes = | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|sleep timers accuracy notes = | |sleep timers accuracy notes = | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |||
|maximum spurs threads notes = | |||
|firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | |||
|firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | |||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |||
|relaxed zcull sync notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = |
Revision as of 21:58, 18 February 2020
1942: Joint Strike | |
---|---|
Developer(s) | Backbone Entertainment |
Publisher(s) | Capcom |
Release date(s) | July 24, 2008 |
Release type | Console exclusive |
Genre(s) | Vertical scrolling shooter |
Mode(s) | Multiplayer |
GameID(s) | NPUB30024 Demo NPEB90079, NPUB90104 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
1942: Joint Strike is a remake of the original 1984 video game 1942. Despite the name, it is an amalgamation of various elements of the 19XX series. For example, it includes health meter and bomb system from 1943: The Battle of Midway; charge-fire, land-based battle sections; and rank increases from 1941: Counter Attack, fighter lineup, bomb-based end-level bonus, level rank system from 19XX: The War Against Destiny.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |