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HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...) |
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|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
|resolution scale = <!-- | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = | ||
|resolution scale threshold = <!-- | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
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|write color buffers = <!-- On, Off --> | |write color buffers = <!-- On, Off --> | ||
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|downmix to stereo = <!-- On, Off --> | |downmix to stereo = <!-- On, Off --> | ||
|downmix to stereo notes = | |downmix to stereo notes = | ||
|volume = <!-- | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
|enable buffering = <!-- On, Off --> | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes = | |enable buffering notes = | ||
|audio buffer duration = <!-- | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes = | |audio buffer duration notes = | ||
|enable time stretching = <!-- On, Off --> | |enable time stretching = <!-- On, Off --> | ||
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|time stretching threshold = <!-- | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
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|microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> | |microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
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|clocks scale = <!-- | |clocks scale = <!-- Value between 10 to 1000 --> | ||
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<!-- Debug configuration --> | <!-- Debug configuration --> |
Revision as of 19:52, 23 January 2020
Dragon Ball Xenoverse | |
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Developer(s) | Dimps |
Publisher(s) | Bandai Namco Games |
Series | Dragon Ball |
Release date(s) | JP February 5, 2015 NA February 24, 2015 EU February 27, 2015 |
Release type | Multi-platform |
Genre(s) | Fighting, Role-playing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES02096 (IRD), BLJS10292, NPUB31623, NPEB02123 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Dragon Ball Xenoverse is set almost entirely within a number of 3D battle arenas which are mostly modeled after notable locations in the Dragon Ball universe, accessed from the main hub – the Toki-Toki City. Fighters can traverse the levels free-roaming in large spaces and can fight on ground, in the air and underwater. The game features spoken dialogue from a majority of main characters while in battle, and characters show facial expressions when they strike an opponent or take damage. Although limited, the players have some freedom to explore the planet Earth as it exists in the Dragon Ball universe along with a handful of other locations, including the aforementioned Toki-Toki City. Xenoverse is also the third Dragon Ball game to feature character creation, the first being Dragon Ball Online and the second being Dragon Ball Z: Ultimate Tenkaichi. Player-created character has the option of becoming an apprentice of the original Dragon Ball characters in order to learn their special moves and access specific costume items.
With character customization, players are able to customize their character's race, gender, facial hair, body features, clothing and character's voice effects. There are five available playable races: Saiyans, Namekians, Earthlings, Majins and Frieza's race; all of which have race specific advantages and bonuses as well as shortcomings.
The online multiplayer is accessed from the Toki-Toki City, which serves as a hub where players can form groups and take on cooperative, time-traveling missions.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Known Issues
There are no reported issues with this title.