SoulCalibur V: Difference between revisions

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(Created page with "{{vginfobox |developer = Project Soul |publisher = Namco Bandai Games |series = Soul |date = {{vgregion|NA=January 31, 2012|JP=February 2, 2012|EU=February 3, 2012}} |...")
 
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|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes            =  
|default resolution notes            =  
|resolution scale                    = 512x512 <!-- Range between 50% to 800% -->
|resolution scale                    = <!-- Range between 50% to 800% -->
|resolution scale notes              = To be used when Resolution scaling is set above 100%
|resolution scale notes              =  
|resolution scale threshold          = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold          = 512x512 <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes    =  
|resolution scale threshold notes    = To be used when Resolution scaling is set above 100%
|write color buffers                = On <!-- On, Off -->
|write color buffers                = On <!-- On, Off -->
|write color buffers notes          = Fixes white characters in battle. (Doesn't fix white characters in Creation Mode, but the colors chosen there will be shown properly in battle)
|write color buffers notes          = Fixes white characters in battle. (Doesn't fix white characters in Creation Mode, but the colors chosen there will be shown properly in battle)

Revision as of 10:53, 1 October 2019

SoulCalibur V
Developer(s) Project Soul
Publisher(s) Namco Bandai Games
Series Soul
Release date(s) JP February 2, 2012
NA January 31, 2012
EU February 3, 2012
Release type Console exclusive
Genre(s) Fighting
Mode(s) Single-player, Multiplayer
GameID(s)
Quick links Check Compatibility
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Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Resolution scale threshold 512x512 To be used when Resolution scaling is set above 100%
Write color buffers On Fixes white characters in battle. (Doesn't fix white characters in Creation Mode, but the colors chosen there will be shown properly in battle)