HerrHulaHoop (talk | contribs) m (Text replacement - "<!-- Host, Usleep, All -->" to "<!-- As Host, Usleep Only, All Timers -->") |
HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interp...) |
||
Line 41: | Line 41: | ||
|spu block size notes = | |spu block size notes = | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = Vulkan <!-- OpenGL, Vulkan --> | |renderer = Vulkan <!-- OpenGL, Vulkan --> | ||
Line 70: | Line 70: | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|disable async shader compiler = <!-- On, Off --> | |disable async shader compiler = <!-- On, Off --> | ||
|disable async shader compiler notes = | |disable async shader compiler notes = | ||
Line 95: | Line 95: | ||
|time stretching threshold notes = | |time stretching threshold notes = | ||
|microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> | |microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes = | |microphone type notes = | ||
<!-- Advanced configuration --> | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|vblank rate = <!-- Range between 1 to 500 --> | |||
|vblank rate notes = | |||
|clocks scale = <!-- Range between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
Line 107: | Line 122: | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
}} | }} | ||
Revision as of 10:01, 18 August 2019
Mini Ninjas | |
---|---|
Developer(s) | IO Interactive |
Publisher(s) | Eidos Interactive |
Release date(s) | NA September 8, 2009 EU September 11, 2009 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BLES00512 (IRD), BLUS30284 (IRD), NPUB30686 Demo NPUB90253 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Mini Ninjas is a linear third-person action-adventure game. It features six playable Mini Ninja characters, each with their own unique abilities, weapons and skills. Players can collect special weapons, including caltrops, shuriken, different bombs and fishing rods, and a multi-functional ninja hat, as well as a variety of potions and food items. The main protagonist, Hiro, can cast spells, including fireball and lighting attacks, camouflage, and time manipulation. Hiro can also possess spirits, such as animals, for a short period of time. Spells are cast using Ki, which is dropped by enemies and can be replenished with potions.
The enemies in Mini Ninjas are animals enchanted by the main antagonist. When defeated, the curse is broken and the enemies return to their previous animal form, and can assist the player. For example, brown bears can attack with their claws, warthogs charge at enemies, and panda bears can slam into the ground. All animals have a keen sense of smell for spotting ingredients and collectibles in places that are easily overlooked.
Throughout their journey, players can collect coins and ingredients, such as mushrooms, flowers, and ginseng roots. They can exchange these coins for weapons and recipes from the Tengu, crow-like humanoids who also give quests and advice. Fruits found on trees or bushes can be harvested by shaking the bushes or the trunk of trees, which will restore their health. Other foods like sushi do the same thing.
Scattered throughout the world are ancient shrines, each containing a scroll that grants Hiro a new spell. There are also 100 Jizo statues hidden throughout the game, which can be collected for special achievements or trophies.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan |
Known Issues
There are no reported issues with this title.