HerrHulaHoop (talk | contribs) m (Text replacement - "|spu block size notes = <!-- GPU configuration --> " to "|spu block size notes = |tsx instructions = <!-- Enabled, Disabled, Forced --> |tsx instructions notes = <!-- G...) |
HerrHulaHoop (talk | contribs) m (Text replacement - "|disable vertex cache = <!-- On, Off --> |disable vertex cache notes = |disable async shader compiler = <!-- On, Off --> |disable async shader compiler notes = " to "|disable vertex cache...) |
||
Line 62: | Line 62: | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|disable async shader compiler = <!-- On, Off --> | |disable async shader compiler = <!-- On, Off --> | ||
|disable async shader compiler notes = | |disable async shader compiler notes = |
Revision as of 18:40, 1 August 2019
God of War: Collection | |
---|---|
Developer(s) | SCE Santa Monica Studio, Bluepoint Games |
Publisher(s) | JP Capcom NA/EU/AU Sony Computer Entertainment |
Series | God of War |
Release date(s) | NA November 17, 2009 JP March 18, 2010 AU April 29, 2010 EU April 30, 2010 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player |
GameID(s) | God of War HD NPEA00255, NPUA80490 God of War II HD NPEA00256, NPUA80491 God of War: Collection BCES00791 (IRD), BCUS98229 (IRD), BLJM60200 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
God of War Collection is a remastered port of God of War and God of War II. It is the first game under Sony's line of "Classics HD." The collection features high-definition 720p anti-aliased graphics at 60 frames per second and Trophies. The port was produced as a result of feedback from fans of the series and was viewed as a means of introducing new players to the series before God of War III was released. A second collection, God of War: Origins Collection, was released in 2011.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
Preferred SPU threads | 1 |
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | OpenGL | If you're experiencing fatal vertex cache errors with Vulkan, then use OpenGL instead |
Known Issues
There are no reported issues with this title.