Rio: The Video Game: Difference between revisions

From RPCS3 Wiki
m (Added some more configuration to fix crashes)
(Remove retired setting 'Accurate GETLLAR')
 
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = On <!-- On, Off -->
|accurate getllar notes                = Helps with stability
|accurate rsx reservation access      = On <!-- On, Off -->
|accurate rsx reservation access      = On <!-- On, Off -->
|accurate rsx reservation access notes = Needed for the game to be playable
|accurate rsx reservation access notes = Needed for the game to be playable

Latest revision as of 23:48, 6 June 2024

Rio: The Video Game
Developer(s) Eurocom
Publisher(s) THQ
Release date(s) NA April 12, 2011
EU April 8, 2011
AU April 7, 2011
Release type Console exclusive
Genre(s) Party
Mode(s) Single-player, Multiplayer
GameID(s) BLES01139 (IRD), BLUS30614 (IRD), BLES01223 (IRD)
Quick links Check Compatibility
Open Issues
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Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 256 x 256 Helps reduce bugs when resolution scale is set to 125% +
Multithreaded RSX On Helps with stability
Asynchronous texture streaming On Helps with stability

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On Needed for the game to be playable
Accurate SPU DMA On Helps with stability
RSX FIFO accuracy Ordered & Atomic Helps with stability
Driver wake-up delay 120 Helps with stability

Known Issues

There are no reported issues with this title.

Special Notes