Sonic Unleashed: Difference between revisions

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|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
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|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = 100 <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                = Use 100%, 200% or 300%. Non-integer values e.g 150% can cause broken menu pixelated.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
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Revision as of 18:56, 22 May 2024

Sonic Unleashed
SU ps3 version.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Series Sonic the Hedgehog
Release date(s) NA December 9, 2008
AU December 18, 2008
EU December 19, 2008
JP February 19, 2009
Release type Console exclusive
Genre(s) Action, Adventure, Beat 'em up, Platform
Mode(s) Single-player
GameID(s) BLES00425 (IRD), BLUS30244 (IRD), BLJM60112 (IRD), NPEB01347, NPUB31204
Demo
NPEB90132, NPUB90194, NPJB90162
Internal resolution 880x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Sonic Unleashed (known in Japan as 'Sonic World Adventure') follows Sonic as he attempts to restore the world after his nemesis Doctor Eggman shatters it with a powerful laser to unleash Dark Gaia, an ancient evil, while dealing with having become a "Werehog", a werewolf-esque transformation, which he gains after coming into contact with the energy of Dark Gaia. Gameplay features two distinct styles, with each being played either during daytime or nighttime. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.

Public anticipation for Sonic Unleashed was high, as video game journalists saw it as a possible return to Sonic's platforming roots. While it was commercially successful—selling 2.45 million units—critical reception was mixed. Reviewers praised certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, but criticized others, such as the Werehog game mechanic, as well as several gameplay and design concepts. Many felt Unleashed was not the game to reinvigorate the series.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Relaxed Slight improves performance without affecting stability.
SPU block size Mega Slight performance increase.
TSX instructions Disabled Having this enabled causes the game to randomly freeze.

GPU configuration

Setting Option Notes
Framelimit Off Uncaps the framerate allowing the game to run at framerates above 60 FPS if your hardware can support it. Introduces issues with ice physics above 60 FPS, however.
ZCULL accuracy Relaxed Improves performance slightly without affecting stability or causing graphical issues.
Resolution scale 100 Use 100%, 200% or 300%. Non-integer values e.g 150% can cause broken menu pixelated.
Asynchronous texture streaming On Improves performance.

Advanced configuration

Setting Option Notes
Accurate GETLLAR On Fixes random freezes.
Maximum SPURS threads 4 Can slightly improve performance on some CPUs.
RSX FIFO accuracy Atomic Helps with stability and eliminates RSX violation crashes.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Disable Dynamic Shadows, Disable Real-time Reflections Improves performance at the cost of graphics quality.

Known Issues

Even with optimal settings and very powerful hardware, this game is known to have a pretty inconsistent framerate, especially in stages such as Rooftop Run Night and Jungle Joyride Day.

Special Notes

The 'Disable Dynamic Shadows' patch can give a significant performance boost at the cost of removing shadows, which may make platforming a bit harder.

Patches

Anchors:
  su_1280x720_notes: &su_1280x720_notes
    "This game originally rendered at a resolution of 880x720. With this patch, it will render at a resolution of 1280x720."

  su_1280x720_Digital: &su_1280x720_Digital
  # Main backbuffer (880x720)
    - [ be16, 0x013d197a, 1280 ]
  # Other buffers
    - [ be16, 0x0144a53e, 1280 ]
    - [ be16, 0x0144a5f6, 1280 ]
    - [ be16, 0x0144a652, 1280 ]

  su_1280x720_USEUPhysical: &su_1280x720_USEUPhysical
  # Main backbuffer (880x720)
    - [ be16, 0x00dd85b6, 1280 ]
  # Other buffers
    - [ be16, 0x013608d6, 1280 ]
    - [ be16, 0x0136098e, 1280 ]
    - [ be16, 0x013609ea, 1280 ]

  swa_1280x720_BLJM60112: &swa_1280x720_BLJM60112
  # Main backbuffer (880x720)
    - [ be16, 0x00dec49e, 1280 ]
  # Other buffers
    - [ be16, 0x013644fe, 1280 ]
    - [ be16, 0x013645b6, 1280 ]
    - [ be16, 0x01364612, 1280 ]

  su_1280x720_v102: &su_1280x720_v102
  # Main backbuffer (880x720)
    - [ be16, 0x00dfd7c6, 1280 ]
  # Other buffers
    - [ be16, 0x01371b8e, 1280 ]
    - [ be16, 0x01371c46, 1280 ]
    - [ be16, 0x01371ca2, 1280 ]

  su_1280x720_NPUB90194_Demo: &su_1280x720_NPUB90194_Demo
  # Main backbuffer (880x720)
    - [ be16, 0x013c4b5a, 1280 ]
  # Other buffers
    - [ be16, 0x01439086, 1280 ]
    - [ be16, 0x0143913e, 1280 ]
    - [ be16, 0x0143919a, 1280 ]

  su_1280x720_NPEB90132_Demo: &su_1280x720_NPEB90132_Demo
  # Main backbuffer (880x720)
    - [ be16, 0x013c4b62, 1280 ]
  # Other buffers
    - [ be16, 0x0143908e, 1280 ]
    - [ be16, 0x01439146, 1280 ]
    - [ be16, 0x014391a2, 1280 ]

  swa_1280x720_NPJB90162_Demo: &swa_1280x720_NPJB90162_Demo
  # Main backbuffer (880x720)
    - [ be16, 0x013c4b56, 1280 ]
  # Other buffers
    - [ be16, 0x01439086, 1280 ]
    - [ be16, 0x0143913e, 1280 ]
    - [ be16, 0x0143919a, 1280 ]

  su_aspectratio_notes: &su_aspectratio_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched."

  su_aspectratio_configurable_values: &su_aspectratio_configurable_values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25
      # Divide width by height to get the float value.

  su_aspectratio_v102: &su_aspectratio_v102
    - [ bef32, 0x0275db2c, "Aspect Ratio" ]

  su_102_mb: &su_102_mb
    - [ be32, 0x00e234e8, 0x38000000 ]
  su_102_dof: &su_102_dof
    - [ be32, 0x00e5d7c4, 0x38000000 ]
  su_102_ds: &su_102_ds
    - [ be32, 0x00e0464c, 0x38000000 ]
  su_102_re: &su_102_re
    - [ be32, 0x00e1eef0, 0x38000000 ]

  su_digital_all_mb: &su_digital_all_mb
    - [ be32, 0x013c3874, 0x38000000 ]
  su_digital_all_dof: &su_digital_all_dof
    - [ be32, 0x013d76b4, 0x38000000 ]
  su_digital_all_ds: &su_digital_all_ds
    - [ be32, 0x013cc75c, 0x38000000 ]
  su_digital_all_re: &su_digital_all_re
    - [ be32, 0x013cac44, 0x38000000 ]

  su_borked_notes: &su_borked_notes
    "Improves performance at the cost of graphics quality."

PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.00 ]
        BLES00425: [ 01.00 ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_USEUPhysical ]

PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_v102 ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "slashiee"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *su_aspectratio_v102 ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_mb ]
  "Disable Dynamic Shadows":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "illusion"
    Notes: *su_borked_notes
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_ds ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "illusion"
    Notes: *su_borked_notes
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_re ]

PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_v102 ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "slashiee"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *su_aspectratio_v102 ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_mb ]
  "Disable Dynamic Shadows":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "illusion"
    Notes: *su_borked_notes
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_ds ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "illusion"
    Notes: *su_borked_notes
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_re ]

PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLJM60112: [ 01.00 ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *swa_1280x720_BLJM60112 ]

PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLJM60112: [ 01.02 ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_v102 ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLJM60112: [ 01.02 ]
    Author: "slashiee"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *su_aspectratio_v102 ]

PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_Digital ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "Margen67"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0295a108, "Aspect Ratio" ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_re ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_mb ]
  "Disable Dynamic Shadows":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_ds ]

PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_Digital ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "Margen67"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0295a108, "Aspect Ratio" ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_re ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_mb ]
  "Disable Dynamic Shadows":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_ds ]

PPU-bd76a566ab62386b90443711206c3f5063b5ab38:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure) Demo":
        NPUB90194: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_NPUB90194_Demo ]

PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure) Demo":
        NPEB90132: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_NPEB90132_Demo ]

PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure) Demo":
        NPJB90162: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *swa_1280x720_NPJB90162_Demo ]