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|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
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|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
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|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
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|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
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Latest revision as of 16:13, 3 March 2024
Eternal Sonata | |
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Developer(s) | tri-Crescendo |
Publisher(s) | Bandai Namco Games |
Release date(s) | JP September 18, 2008 NA October 21, 2008 EU February 13, 2009 AU February 19, 2009 |
Release type | Console exclusive |
Genre(s) | Role-playing |
GameID(s) | BLES00444 (IRD), BLUS30161 (IRD), BLJS10017 (IRD) Demo NPUB90168, NPJB90132 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Eternal Sonata (released as Torasuti Beru ~Shopan no Yume~ Rupurīzu in Japan) is a role-playing video game centered on the Polish romantic pianist and composer Frédéric Chopin.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
Game will ignore custom resolution scale in some cutscenes and in the gameplay "field". During battle it will use custom resolution, and then after exiting battle the field will also be displayed with custom resolution until loading a new area where it ignores the custom resolution scale again.
- Issue 11664: Occasionally crashes during end battle sequence. Occasionally menu screens disappear when PPU decoder is set to Static.
Special Notes
Game speed is tied to frame rate