Death Track: Resurrection: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
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|read color buffers                    = <!-- On, Off -->
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|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
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Revision as of 16:11, 3 March 2024

Death Track: Resurrection
Developer(s) SkyFallen Entertainment
Publisher(s) NA Aspyr Media
EU 505 Games
Release date(s) NA March 31, 2009
EU March 24, 2009
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player
GameID(s) NPEB00161, NPUB30145
Demo
NPEB90255, NPUB90417
Quick links Check Compatibility
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Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 Yes Yes No No Able to create lobbies, other players able to list lobbies, but get "An error occurred!" message when trying to connect.