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Revision as of 21:20, 28 October 2023
Uncharted 2: Among Thieves | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Series | Uncharted |
Release date(s) | NA October 13, 2009 AU October 15, 2009 EU October 16, 2009 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Third-person shooter, Platform |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES00509 (IRD), BCES00727 (IRD), BCES00757 (IRD), BCUS98123 (IRD), BCJS30035 (IRD), BCAS20097 (IRD), NPEA00364, NPEA00365, NPUA80698, NPHA80194, BCKS10086, NPEA00369 Demo NPEA90055, NPUA70092, NPJA90127 Beta BCET70015, NPUA70051, NPUA70049 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Uncharted 2: Among Thieves is the second game in the Uncharted series, and is set two years after the events of Uncharted: Drake's Fortune. The single-player story follows Nathan Drake, who partners with Chloe Frazer and Elena Fisher, as they search for the Cintamani Stone and Shambhala, whilst battling a mercenary group led by Zoran Lazarević and Harry Flynn.
Development for game began immediately following the critical and commercial success of the first entry. The development team drew inspiration from explorer Marco Polo, and specifically, from his expeditions through archipelagos and eastern Asia. Naughty Dog also aimed to improve the game's proprietary engine, creating the game to run exclusively on the company's Naughty Engine 2.0 system. This allowed the developers to record extensive motion capture and more in-game cinematic sequences, as well as include an online multiplayer component; a first for the series.
The game received universal acclaim from critics for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It received Game of the Year accolades from numerous publications and award events, and is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. It also enjoyed great commercial success, with over six million copies sold worldwide. The game was followed by a sequel titled Uncharted 3: Drake's Deception in 2011, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | Auto | Changing to anything other than Auto causes graphical issues. |
Resolution scale threshold | 160 x 160 | Fixes bloom artifacts when using Resolution scaling above 100%. |
Write color buffers | On | Fixes some overly bright scenes. |
Multithreaded RSX | On | Improves performance. |
Asynchronous texture streaming | On | Improves performance depending on the GPU. Causes graphical issues without Read Depth Buffers enabled. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | Prevents random freezing/crashing while playing the game. |
Read depth buffers | On | Fixes flickering. Required only if you are using Async Texture Streaming. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Recommended patches
Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.
Recommendation | Patch name | Notes |
---|---|---|
Highly recommended patch | Disable SPU Post-processing, Disable Mesh Trimming, Enable GPU Lighting | Improves performance and allows Resolution Scaling to work properly. |
Recommended patch | Disable Motion Blur, Skip Intro |
Known Issues
There are no reported issues with this title.
Special Notes
- Upscaling in this game can be quite GPU intensive. If you have a weak GPU (for example 1050, 1050ti, 1650 etc), it is recommended to play the game at default resolution scaling. Expect lower FPS if upscaling above 100% on such GPUs.
- White boxes will appear on the screen if the patch Disable SPU Post-processing is enabled and resolution scale is left at 100%. Only use the patch if you're upscaling.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.09 | Yes | No | No | No | Requires custom server. |
Patches
Anchors: # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. # Since we only change store reg, no need to patch the rest. uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9b5fb) uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9b5fb) uc2_Disc_100_ssao: &uc2_Disc_100_ssao - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO (mem address: 0x0e9b642) uc2_Disc_100_dof: &uc2_Disc_100_dof - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field (mem address: 0x0e9b651) uc2_Disc_100_post: &uc2_Disc_100_post - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9b668) uc2_Disc_100_light: &uc2_Disc_100_light - [ be16, 0x000c962c, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9b964) - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9b965) uc2_Disc_100_mesh: &uc2_Disc_100_mesh - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f995d0) uc2_Disc_100_ref: &uc2_Disc_100_ref - [ be32, 0x0006a958, 0x38000001 ] #Reflections - [ be32, 0x0077f970, 0x3a400001 ] #Heat waves uc2_Disc_100_mb: &uc2_Disc_100_mb - [ byte, 0x0075a7e4, 0x41 ] #Motion blur (mem address: 0x0e9b64f) - [ byte, 0x0075b454, 0x40 ] uc2_Disc_100_vmb: &uc2_Disc_100_vmb - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9b894) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9c1fb) uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9c1fb) uc2_Disc_109_ssao: &uc2_Disc_109_ssao - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO (mem address: 0x0e9c242) uc2_Disc_109_dof: &uc2_Disc_109_dof - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field (mem address: 0x0e9c251) uc2_Disc_109_post: &uc2_Disc_109_post - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9c268) uc2_Disc_109_light: &uc2_Disc_109_light - [ be16, 0x000c2ad0, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9c564) - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9c565) uc2_Disc_109_mesh: &uc2_Disc_109_mesh - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) uc2_Disc_109_ref: &uc2_Disc_109_ref - [ be32, 0x000688f4, 0x38000001 ] #Reflections - [ be32, 0x0077e1e8, 0x3a400001 ] #Heat waves uc2_Disc_109_mb: &uc2_Disc_109_mb - [ byte, 0x00758ff4, 0x41 ] #Motion blur (mem address: 0x0e9c24f) - [ byte, 0x00759c64, 0x40 ] uc2_Disc_109_vmb: &uc2_Disc_109_vmb - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9c494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_PSN_60FPS: &uc2_PSN_60FPS - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9c1fb) uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9c1fb) uc2_PSN_ssao: &uc2_PSN_ssao - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO (mem address: 0x0e9c242) uc2_PSN_dof: &uc2_PSN_dof - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field (mem address: 0x0e9c251) uc2_PSN_post: &uc2_PSN_post - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9c268) uc2_PSN_light: &uc2_PSN_light - [ be16, 0x000c2f98, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9c564) - [ be16, 0x000c2f9c, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9c565) uc2_PSN_mesh: &uc2_PSN_mesh - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) uc2_PSN_ref: &uc2_PSN_ref - [ be32, 0x00071b0c, 0x38000001 ] #Reflections - [ be32, 0x00786508, 0x3a400001 ] #Heat waves uc2_PSN_mb: &uc2_PSN_mb - [ byte, 0x00758f74, 0x41 ] #Motion blur (mem address: 0x0e9c24f) - [ byte, 0x00759be4, 0x40 ] uc2_PSN_vmb: &uc2_PSN_vmb - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9c494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Demo_60FPS: &uc2_Demo_60FPS - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit) uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit) uc2_Demo_ssao: &uc2_Demo_ssao - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO uc2_Demo_dof: &uc2_Demo_dof - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field uc2_Demo_post: &uc2_Demo_post - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU uc2_Demo_light: &uc2_Demo_light - [ be16, 0x000c987c, 0x9b83 ] # Disable SPU lighting - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for GPU lighting uc2_Demo_mesh: &uc2_Demo_mesh - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming uc2_Demo_mb: &uc2_Demo_mb - [ be16, 0x000c9610, 0x9b83 ] # Motion blur uc2_Demo_vmb: &uc2_Demo_vmb - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur uc2_debugmenu_notes: &uc2_debugmenu_notes "Enable Debug (DECR) Console mode to unlock full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" uc2_quitcrashfix_notes: &uc2_quitcrashfix_notes "Fixes a rare bug where quitting to menu causes a game crash." uc2_spupost_notes: &uc2_spupost_notes "Fixes green graphics when using Resolution Scaling. Do not use this patch if you're not upscaling, it'll introduce white squared artifacts in areas throughout the game." uc2_60fps_notes: &uc2_60fps_notes "Allows framerates of up to 60 FPS." uc2_unlockedfps_notes: &uc2_unlockedfps_notes "Completely unlocks the framerate." uc2_spulighting_notes: &uc2_spulighting_notes "Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues." uc2_water_ref_notes: &uc2_water_ref_notes "Version 1.0 - Fixes flickering water reflections under Approximate ZCull, normally this effect requires Precise ZCull, but Precise ZCull has a big speed impact.\nVErsion 2.0 - Enables rendering of Heat Wave effect under Approximate ZCull, again, normally works with Precise ZCull only." uc2_disc100title: &uc2_disc100title "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] BCJS30035: [ 01.00 ] BCAS20097: [ 01.00 ] uc2_disc109title: &uc2_disc109title "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] BCJS30035: [ 01.09 ] BCAS20097: [ 01.09 ] uc2_PSN110title: &uc2_PSN110title "Uncharted 2: Among Thieves": NPEA00364: [ 01.10 ] NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] NPHA80194: [ 01.10 ] PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: "60 FPS": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: *uc2_60fps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_60FPS ] "Unlock FPS": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: *uc2_unlockedfps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_UnlockFPS ] "Disable SSAO": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] "Disable Depth of Field": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] "Disable SPU Post-processing": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: *uc2_spupost_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] "Enable GPU Lighting": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: *uc2_spulighting_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] "Disable Mesh Trimming": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mesh ] "Disable Motion Blur": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] "Disable Velocity Motion Blur": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] "Approximate ZCull graphic fixes": Games: *uc2_disc100title Author: "ZEROx" Notes: *uc2_water_ref_notes Patch Version: 2.0 Patch: - [ load, *uc2_Disc_100_ref ] "Debug Menu": Games: *uc2_disc100title Author: "dron_3, HdHereidme, illusion" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00023c64, 0x419e ] - [ be32, 0x00062e10, 0x60000000 ] # Don't pause on Select button "Bug Fix: Quit to Menu Crash": # TODO: Port to PSN version Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: *uc2_quitcrashfix_notes Patch Version: 1.0 Patch: - [ be32, 0x00270834, 0x4850e8e9 ] # Call - [ be32, 0x0077f11c, 0x2f9c0000 ] # Compare r28 to 0 - [ be32, 0x0077f120, 0x409e000c ] # Skip to lhz if !=0 - [ be32, 0x0077f124, 0x38000001 ] # r0 = 1 - [ be32, 0x0077f128, 0x48000008 ] # Go to return - [ be32, 0x0077f12c, 0xa01c04b4 ] # Default lhz - [ be32, 0x0077f130, 0x4e800020 ] # Return "Skip Intro": Games: *uc2_disc100title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00026dc4, 0x48000e50 ] PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07: "60 FPS": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2_60fps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_60FPS ] "Unlock FPS": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2_unlockedfps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_UnlockFPS ] "Disable SSAO": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] "Disable Depth of Field": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] "Disable SPU Post-processing": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2_spupost_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] "Enable GPU Lighting": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2_spulighting_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] "Disable Mesh Trimming": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ be16, 0x0072ec54, 0x9949 ] "Disable Motion Blur": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] "Disable Velocity Motion Blur": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] "Debug Menu": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "dron_3, HdHereidme, illusion" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00023c64, 0x419e ] "Skip Intro": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00026dc4, 0x48000e50 ] PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: "60 FPS": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: *uc2_60fps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_60FPS ] "Unlock FPS": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: *uc2_unlockedfps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_UnlockFPS ] "Disable SSAO": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_ssao ] "Disable Depth of Field": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_dof ] "Disable SPU Post-processing": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: *uc2_spupost_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_post ] "Enable GPU Lighting": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: *uc2_spulighting_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_light ] "Disable Mesh Trimming": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mesh ] "Disable Motion Blur": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mb ] "Disable Velocity Motion Blur": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_vmb ] "Approximate ZCull graphic fixes": Games: *uc2_disc109title Author: "ZEROx" Notes: *uc2_water_ref_notes Patch Version: 2.0 Patch: - [ load, *uc2_Disc_109_ref ] "Debug Menu": Games: *uc2_disc109title Author: "dron_3, HdHereidme" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00023c0c, 0x419e ] "Bug Fix: Quit to Menu Crash": # TODO: port to PSN ver Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: *uc2_quitcrashfix_notes Patch Version: 1.0 Patch: - [ be32, 0x00262e04, 0x488ce301 ] # Call - [ be32, 0x00b31104, 0x2f9c0000 ] # Compare r28 to 0 - [ be32, 0x00b31108, 0x409e000c ] # Skip to lhz if !=0 - [ be32, 0x00b3110c, 0x38000001 ] # r0 = 1 - [ be32, 0x00b31110, 0x48000008 ] # Go to return - [ be32, 0x00b31114, 0xa01c04b4 ] # Default lhz - [ be32, 0x00b31118, 0x4e800020 ] # Return "Skip Intro": Games: *uc2_disc109title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00026e08, 0x48000e40 ] "Infinite Ammo": Games: *uc2_disc109title Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0086e0d8, 0x396b0000 ] "Infinite Health": Games: *uc2_disc109title Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00aea8e0, 0x80030030 ] - [ be32, 0x00aea8e4, 0x9003002c ] - [ be32, 0x00aea8e8, 0x4e800020 ] - [ be32, 0x0009f658, 0x48a4b289 ] PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: "60 FPS": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: *uc2_60fps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_PSN_60FPS ] "Unlock FPS": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: *uc2_unlockedfps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_PSN_UnlockFPS ] "Disable SSAO": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_ssao ] "Disable Depth of Field": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_dof ] "Disable SPU Post-processing": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: *uc2_spupost_notes Patch Version: 1.2 Patch: - [ load, *uc2_PSN_post ] "Enable GPU Lighting": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: *uc2_spulighting_notes Patch Version: 1.2 Patch: - [ load, *uc2_PSN_light ] "Disable Mesh Trimming": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mesh ] "Disable Motion Blur": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mb ] "Disable Velocity Motion Blur": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_vmb ] "Approximate ZCull graphic fixes": Games: *uc2_PSN110title Author: "ZEROx" Notes: *uc2_water_ref_notes Patch Version: 2.0 Patch: - [ load, *uc2_PSN_ref ] "Debug Menu": Games: *uc2_PSN110title Author: "dron_3, HdHereidme, illusion" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x000244e0, 0x419e ] "Skip Intro": Games: *uc2_PSN110title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x00094a50, 0x98e3 ] PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: "60 FPS": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: *uc2_60fps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Demo_60FPS ] "Unlock FPS": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: *uc2_unlockedfps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Demo_UnlockFPS ] "Disable SSAO": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_ssao ] "Disable Depth of Field": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_dof ] "Disable SPU Post-processing": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_post ] "Enable GPU Lighting": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: *uc2_spulighting_notes Patch Version: 1.2 Patch: - [ load, *uc2_Demo_light ] "Disable Mesh Trimming": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mesh ] "Disable Motion Blur": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mb ] "Disable Velocity Motion Blur": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_vmb ] "Debug Menu": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "dron_3, HdHereidme, illusion" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00097a18, 0x98c3 ] # Demo doesn't have check. FPS text is disabled by default + DECR infinite loading