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m (Read Color Buffers is no longer required to prevent crashes while Write Color Buffers is checked. Added more detail to issues that arise over 60FPS in this title.) |
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|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = Auto<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | |framelimit = Auto<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = Menus will be sped up without the framelimit capped at 60 FPS. | |framelimit notes = Menus will be sped up without the framelimit capped at 60 FPS. Explosion damage scales with framerate, so going above 60FPS will create game balance issues. | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
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|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = | |read color buffers = Off<!-- On, Off --> | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
Increasing the Vblank Rate will increase the framelimit, although menus will be sped up over 60 FPS. | Increasing the Vblank Rate will increase the framelimit, although menus will be sped up over 60 FPS. | ||
{{patch | {{patch | ||
|type = PPU | |type = PPU |
Revision as of 02:08, 12 October 2023
Armored Core 4 | |
---|---|
Developer(s) | FromSoftware |
Publisher(s) | JP FromSoftware NA Sega EU 505 Games |
Series | Armored Core |
Release date(s) | JP December 21, 2006 NA March 20, 2007 EU June 22, 2007 |
Release type | Console exclusive |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30027 (IRD), BLES00039 (IRD), BLJM60012 (IRD) Demo NPEB90009, NPUB90008 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Armored Core 4 is a 2006 third-person shooter mecha video game developed by FromSoftware for the PlayStation 3 and Xbox 360 consoles. It is the twelfth entry in the Armored Core series. Armored Core 4 reboots the franchise with a new storyline and new mechanics.
The game is set in the future where a great war has left the nations of Earth devastated and their respective governments have been taken over by corporations. Conflicts begin to break out between the corporations, who use massive combat robots, Armored Cores, to fight each other. The player is a Lynx, a name given to pilots of highly advanced NEXT Armored Cores.
Armored Core 4 streamlines many of the features of previous entries while retaining its highly complex customization system. Players take on missions from various clients in return for credits, which they can spend on unlockable parts and weapons. In addition to system link and split-screen multiplayer, players can engage in online battles with 7 other players.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | Auto | Menus will be sped up without the framelimit capped at 60 FPS. Explosion damage scales with framerate, so going above 60FPS will create game balance issues. |
Write color buffers | On | Fixes graphical glitches on your AC. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | Off |
Known Issues
The game may crash after Simulator battles. This issue is tracked as part of Issue 9395.
The intro movie will randomly hang, typically after replaying several times. This issue is tracked as part of Issue 9391.
The game may crash during the Mission "Marche Au Supplice". This issue is tracked as part of Issue 9387.
Even with WCB and RCB enabled, some textures on your AC may render incorrectly. This and several of the other issues are fixed by WIP PR 9107.
Radar icons for enemies are missing. A workaround is to use version 0.0.24-14124. This issue is tracked as part of Issue 13081.
Special Notes
Increasing the Vblank Rate will increase the framelimit, although menus will be sped up over 60 FPS.
Patches
PPU-9f68cdccee3b1bdd1849b346a472775fab33c2db: "Infinite Ammo": Games: "Armored Core 4": BLUS30027: [ 01.01 ] Author: "Aphelion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00aa1c20, 0x60000000 ]