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- [ be32, 0x005d14d8, 0x39290000 ] | - [ be32, 0x005d14d8, 0x39290000 ] | ||
"WCB Performance & Z-fighting fix": | |||
Games: *uc1_disc101title | |||
Author: "ZEROx" | |||
Notes: "Disables Reload Depth Cull Buffer, restores performance after enabling WCB/WDB, especially using higher resolutions, fixes flickering surfaces." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000e52a0, 0x981d ] | |||
PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501: | PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501: | ||
"Disable Motion Blur": | "Disable Motion Blur": |
Revision as of 18:00, 2 October 2023
Uncharted: Drake's Fortune | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Series | Uncharted |
Release date(s) | NA November 20, 2007 AU December 6, 2007 EU December 7, 2007 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Third-person shooter, Platform |
Mode(s) | Single-player |
GameID(s) | BCES00065 (IRD), BCUS98103 (IRD), BCJS30015 (IRD), BCAS20024 (IRD), NPEA00363, NPUA80697, NPHA80193 Demo NPEA90018, NPUA98103, NPJA90063 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Uncharted: Drake's Fortune is the first game in the Uncharted series, and follows Nathan Drake, the supposed descendant of the explorer Sir Francis Drake, as he seeks the lost treasure of El Dorado, with the help of journalist Elena Fisher and mentor Victor Sullivan. The development of Uncharted: Drake's Fortune began in 2005, and saw Naughty Dog altering their approach to development, as they sought to create a humanized video game that was distinct from their other entries. It was subsequently delayed numerous times through its development, as the team regularly updated or wholly changed various aspects related to the story, coding, and the game's design. The development team found influence for many of the game's esthetic elements from film, pulp magazines, and movie serials.
Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews from critics, many of whom cited its technical achievements, voice acting, characters, story, musical score, attention to detail and its high production values, similar to that of summer blockbuster films, though some were critical of the graphical issues, length, vehicle sections, and marked difficulty. The game went on to sell one million copies after its first ten weeks of release, and helped propel Naughty Dog to the forefront as a video game developer. It was followed by a sequel titled Uncharted 2: Among Thieves in 2009, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes blurry screen in some chapters. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Write depth buffers | On | Enable this when Write color buffers is enabled, if enabling Write color buffers results in effects like smoke appearing/clipping through objects that should block their visibility. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Known Issues
Blur
Later chapters in the game have a large amount of blur that can make the game unplayable. Use the game patches Disable Motion Blur and Disable Depth of Field in RPCS3 Patch Manager to fix this.
Special Notes
60 FPS
It is possible to run the game at 60 FPS by setting vblank to 120 in advanced tab (has to be done in a custom configuration). If you do this be sure to set framelimit to 60 as well, otherwise cutscenes will run at double the speed.
Patches
Anchors: uc1_disc100title: &uc1_disc100title "Uncharted: Drake's Fortune": BCES00065: [ 01.00 ] BCUS98103: [ 01.00 ] uc1_disc100asiatitle: &uc1_disc100asiatitle "Uncharted: Drake's Fortune": BCAS20024: [ 01.00 ] uc1_disc101title: &uc1_disc101title "Uncharted: Drake's Fortune": BCES00065: [ 01.01 ] BCJS30015: [ 01.01 ] BCUS98103: [ 01.10 ] uc1_disc101asiatitle: &uc1_disc101asiatitle "Uncharted: Drake's Fortune": BCAS20024: [ 01.01 ] uc1_PSNalltitle: &uc1_PSNalltitle "Uncharted: Drake's Fortune": NPEA00363: [ All ] NPUA80697: [ All ] NPHA80193: [ All ] uc1_internaltitle: &uc1_internaltitle "Uncharted: Drake's Fortune": TEST12345: [ 01.00 ] uc1_unlockdevkitmenus: &uc1_unlockdevkitmenus - [ be16, 0x0007023c, 0x4800 ] # rendering - [ be16, 0x00070300, 0x4800 ] # col - [ be16, 0x000703c0, 0x4800 ] # game - [ be16, 0x00070434, 0x4800 ] # inter background - [ be16, 0x000708d4, 0x4800 ] # phys - [ be16, 0x00071af0, 0x4800 ] # - [ be16, 0x00071ed0, 0x4800 ] # particles uc1_debugmenu_notes: &uc1_debugmenu_notes "Enable Debug Console (DECR) mode to unlock the full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" uc1_debugmenu_notes2: &uc1_debugmenu_notes2 "Unlocks some devkit menu without DECR:\n Rendering\n Collision (needs working msgcon)\n Interactive Background\n Physics\n Particles" PPU-8007056e52279bea26c15669d1ee08c2df321d00: "Disable Motion Blur": Games: *uc1_disc100title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a) "Disable Depth of Field": Games: *uc1_disc100title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c) "Debug Menu": Games: *uc1_disc100title Author: "dron_3, HdHereidme, illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004e61c, 0x409e ] PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf: "Disable Motion Blur": Games: *uc1_disc100asiatitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a) "Disable Depth of Field": Games: *uc1_disc100asiatitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c) "Debug Menu": Games: *uc1_disc100asiatitle Author: "dron_3, HdHereidme, illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004e61c, 0x409e ] PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5: "Disable Motion Blur": Games: *uc1_disc101title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da) "Disable Depth of Field": Games: *uc1_disc101title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc) "Debug Menu": Games: *uc1_disc101title Author: "dron_3, HdHereidme, illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004b6ac, 0x409e ] "Unlock Devkit menus": Games: *uc1_disc101title Author: "illusion" Notes: *uc1_debugmenu_notes2 Patch Version: 1.0 Patch: - [ load, *uc1_unlockdevkitmenus ] "Infinite Health": Games: *uc1_disc101title Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002ac77c, 0x60000000 ] "Infinite Ammo": Games: *uc1_disc101title Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x005d14d8, 0x39290000 ] "WCB Performance & Z-fighting fix": Games: *uc1_disc101title Author: "ZEROx" Notes: "Disables Reload Depth Cull Buffer, restores performance after enabling WCB/WDB, especially using higher resolutions, fixes flickering surfaces." Patch Version: 1.0 Patch: - [ be16, 0x000e52a0, 0x981d ] PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501: "Disable Motion Blur": Games: *uc1_disc101asiatitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da) "Disable Depth of Field": Games: *uc1_disc101asiatitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc) "Debug Menu": Games: *uc1_disc101asiatitle Author: "dron_3, HdHereidme, illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004b6ac, 0x409e ] "Unlock Devkit menus": Games: *uc1_disc101asiatitle Author: "illusion" Notes: *uc1_debugmenu_notes2 Patch Version: 1.0 Patch: - [ load, *uc1_unlockdevkitmenus ] "Infinite Health": Games: *uc1_disc101asiatitle Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002ac77c, 0x60000000 ] "Infinite Ammo": Games: *uc1_disc101asiatitle Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x005d14d8, 0x39290000 ] PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0: "Disable Motion Blur": Games: *uc1_PSNalltitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000e5234, 0x995d ] # (mem address: 0xbb321a) "Disable Depth of Field": Games: *uc1_PSNalltitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000e522c, 0x995d ] # (mem address: 0xbb321c) "Debug Menu": Games: *uc1_PSNalltitle Author: "dron_3, HdHereidme, illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004b5c4, 0x419e ] # has it's function branched out! "Bug Fix: Slow Init Times": Games: *uc1_PSNalltitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x0004b5d4, 0x409e ] PPU-a7d8f9e0a9d338dadeeff7e82d38066463da56b2: "Debug Menu": Games: *uc1_internaltitle Author: "illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be32, 0x0005bc84, 0x38000000 ] - [ be32, 0x0005bc88, 0x39200001 ] PPU-e6416a6e08fff80e71a78ac2b265bce980cedcb4: "Debug Menu": Games: *uc1_internaltitle Author: "illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be32, 0x00024dd0, 0x38000000 ] - [ be32, 0x00024dd4, 0x39200001 ] PPU-9b03ca582c605c2be22b8e1d573c02eb1fed0798: "Debug Menu": Games: *uc1_internaltitle Author: "illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004db48, 0x9811 ] - [ be16, 0x0004db4c, 0x9bf1 ]