Army of TWO: The Devil's Cartel: Difference between revisions

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'''''Army of Two: The Devil's Cartel''''' is a third-person shooter video game developed by the Montreal branch of Visceral Games and released on March 26, 2013 by Electronic Arts for the Xbox 360 and PlayStation 3. It is the third and final game in the Army of Two series, following 2008's Army of Two and 2010's Army of Two: The 40th Day. The game takes place in Mexico and pits T.W.O. against a drug cartel known as La Guadaña (Spanish for "the Scythe"). It is the first game in the series to run on the Frostbite 2 game engine, whereas the previous two ran on Unreal Engine 3. It was the second to last game developed by Visceral Montreal.
'''''Army of Two: The Devil's Cartel''''' is a third-person shooter video game developed by the Montreal branch of Visceral Games and released on March 26, 2013 by Electronic Arts for the Xbox 360 and PlayStation 3. It is the third and final game in the Army of Two series, following 2008's Army of Two and 2010's Army of Two: The 40th Day. The game takes place in Mexico and pits T.W.O. against a drug cartel known as La Guadaña (Spanish for "the Scythe"). It is the first game in the series to run on the Frostbite 2 game engine, whereas the previous two ran on Unreal Engine 3. It was the second to last game developed by Visceral Montreal.


The game received mediocre reviews; criticism was drawn towards the game's removal of the co-op interactions, being only able to play as Alpha, and the game's story. The Devil's Cartel was also a commercial failure for Electronic Arts.  
The game received mediocre reviews; criticism was drawn towards the game's removal of the co-op interactions, being only able to play as Alpha, and the game's story. The Devil's Cartel was also a commercial failure for Electronic Arts.


==Configuration==
==Configuration==
Line 184: Line 184:
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   armyoftwotdc_speedup_notes: &armyoftwotdc_speedup_notes
   armyoftwotdc_speedup_notes: &armyoftwotdc_speedup_notes
Line 256: Line 256:
       - [ be16, 0x016adafe, 0x4270 ]
       - [ be16, 0x016adafe, 0x4270 ]
       - [ be32, 0x0013bf28, 0x3bc0003c ]
       - [ be32, 0x0013bf28, 0x3bc0003c ]
       - [ bef64, 0x01c54a50, 0.0166666666666667 ]  
       - [ bef64, 0x01c54a50, 0.0166666666666667 ]
       - [ bef64, 0x01c54a58, 30.0 ]
       - [ bef64, 0x01c54a58, 30 ]
       - [ bef64, 0x01c54a60, 0.0166666666666667 ]
       - [ bef64, 0x01c54a60, 0.0166666666666667 ]


Line 311: Line 311:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x016e209e, 0x4270 ]
       - [ be16, 0x016e209e, 0x4270 ]
       - [ be32, 0x00140c28, 0x3bc0003c ]
       - [ be32, 0x00140c28, 0x3bc0003c ]
       - [ bef64, 0x01c854b8, 0.0166666666666667 ]
       - [ bef64, 0x01c854b8, 0.0166666666666667 ]
       - [ bef64, 0x01c854c0, 30.0 ]
       - [ bef64, 0x01c854c0, 30 ]
       - [ bef64, 0x01c854c8, 0.0166666666666667 ]
       - [ bef64, 0x01c854c8, 0.0166666666666667 ]
       - [ be32, 0x004e9c44, 0x3ba00001 ] # Remove vblank hack requirement
       - [ be32, 0x004e9c44, 0x3ba00001 ] # Remove vblank hack requirement
}}
}}


Line 322: Line 322:
|type    = Canary
|type    = Canary
|version = 1.2
|version = 1.2
|content =  
|content =
PPU-17a273d69dad20980377e405809f7d888b6c6dce:
PPU-17a273d69dad20980377e405809f7d888b6c6dce:
   "Green artifacts fix":
   "Green artifacts fix":

Revision as of 08:31, 2 September 2023

Army of TWO: The Devil's Cartel
ArmyofTWOTDC.jpg
Developer(s) Visceral Games
Publisher(s) Electronic Arts
Series Army of TWO
Release date(s) NA March 26, 2013
AU March 28, 2013
EU March 29, 2013
Release type Console exclusive
Genre(s) Third-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES01763 (IRD), BLUS31069 (IRD), NPEB01216, NPEB01217, NPUB30987, BLES01767 (IRD), BLJM60578 (IRD), NPJB00332
Demo
NPEB90470, NPUB90862
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Army of Two: The Devil's Cartel is a third-person shooter video game developed by the Montreal branch of Visceral Games and released on March 26, 2013 by Electronic Arts for the Xbox 360 and PlayStation 3. It is the third and final game in the Army of Two series, following 2008's Army of Two and 2010's Army of Two: The 40th Day. The game takes place in Mexico and pits T.W.O. against a drug cartel known as La Guadaña (Spanish for "the Scythe"). It is the first game in the series to run on the Frostbite 2 game engine, whereas the previous two ran on Unreal Engine 3. It was the second to last game developed by Visceral Montreal.

The game received mediocre reviews; criticism was drawn towards the game's removal of the co-op interactions, being only able to play as Alpha, and the game's story. The Devil's Cartel was also a commercial failure for Electronic Arts.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Partially fixes half screen and other issues.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  armyoftwotdc_speedup_notes: &armyoftwotdc_speedup_notes
    "Compromises visuals for extra performance."

  armyoftwotdc_101title: &armyoftwotdc_101title
    "Army of TWO The Devil's Cartel":
      BLES01763: [ 01.01 ]
      BLUS31069: [ 01.01 ]
      NPEB01216: [ 01.01 ]
      NPEB01217: [ 01.01 ]
      NPUB30987: [ 01.01 ]

  armyoftwotdc_demotitle: &armyoftwotdc_demotitle
    "Army of TWO The Devil's Cartel Demo":
      NPEB90470: [ 01.00 ]
      NPUB90862: [ 01.00 ]

PPU-17a273d69dad20980377e405809f7d888b6c6dce:
  "Disable MLAA":
    Games: *armyoftwotdc_demotitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00512f94, 0x38600000 ] # Ps3EdgeMlaaEnable
      - [ be32, 0x016de8f0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.
  "Disable Bloom":
    Games: *armyoftwotdc_demotitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x016de8f0, 0x98bf0186 ] # duplicate from mlaa patch in case of using without mlaa patch
      - [ be32, 0x016de8fc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!
  "Speedup":
    Games: *armyoftwotdc_demotitle
    Author: "ZEROx, illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732b48, 0x991f ]
      - [ be16, 0x01732b54, 0x991f ]
  "Blocky depth fix":
    Games: *armyoftwotdc_demotitle
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732a60, 0x991f ]
  "Disable Dynamic Lights":
    Games: *armyoftwotdc_demotitle
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732b58, 0x991f ]
  "Disable Dynamic Spotlights":
    Games: *armyoftwotdc_demotitle
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732b5c, 0x991f ]
  "60 FPS":
    Games: *armyoftwotdc_demotitle
    Author: "ZEROx, illusion"
    Notes: "Set VBlank to 120"
    Patch Version: 1.0
    Patch:
      - [ be16, 0x016adafe, 0x4270 ]
      - [ be32, 0x0013bf28, 0x3bc0003c ]
      - [ bef64, 0x01c54a50, 0.0166666666666667 ]
      - [ bef64, 0x01c54a58, 30 ]
      - [ bef64, 0x01c54a60, 0.0166666666666667 ]

PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da:
  "Disable MLAA":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004e51a4, 0x38600000 ] # Ps3EdgeMlaaEnable
      - [ be32, 0x01701bf0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.
  "Disable Bloom":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x01701bfc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!
  "Speedup":
    Games: *armyoftwotdc_101title
    Author: "ZEROx, illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755bc8, 0x991f ]
      - [ be16, 0x01755bd4, 0x991f ]
  "Blocky depth fix":
    Games: *armyoftwotdc_101title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755ae0, 0x991f ]
  "Disable Dynamic Lights":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755bd8, 0x991f ]
  "Disable Dynamic Spotlights":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755bdc, 0x991f ]
  "60 FPS":
    Games: *armyoftwotdc_101title
    Author: "ZEROx, illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x016e209e, 0x4270 ]
      - [ be32, 0x00140c28, 0x3bc0003c ]
      - [ bef64, 0x01c854b8, 0.0166666666666667 ]
      - [ bef64, 0x01c854c0, 30 ]
      - [ bef64, 0x01c854c8, 0.0166666666666667 ]
      - [ be32, 0x004e9c44, 0x3ba00001 ] # Remove vblank hack requirement

Canary Patches

PPU-17a273d69dad20980377e405809f7d888b6c6dce:
  "Green artifacts fix":
    Games:
      "Army of TWO The Devil's Cartel Demo":
        NPEB90470: [ 01.00 ]
        NPUB90862: [ 01.00 ]
    Author: "ZEROx"
    Notes: "Fixes annoying non-working effect."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732be8, 0x995f ]