Dante's Inferno: Difference between revisions

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m (Text replacement - "|move handler notes = ↵<!-- Advanced configuration -->↵" to "|move handler notes = <!-- Network configuration --> |network status = <!-- Disconnected, Connected --> |network status notes = |psn status = <!-- Disconnected, Simulated, RPCN --> |psn status notes = <!-- Advanced configuration --> ")
m (Text replacement - "<!-- Audio configuration -->↵|audio out windows = <!-- Cubeb, XAudio2, Disabled -->↵|audio out windows notes = ↵|audio out linux = <!-- Cubeb, FAudio, Disabled -->↵|audio out linux notes = ↵|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->↵|audio format notes = ↵|dump to file...)
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
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|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
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|ppu llvm java mode handling          = <!-- On, Off -->
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|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
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|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
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|vblank ntsc fixup                    = <!-- On, Off -->
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|clocks scale                          = <!-- Value between 10 to 1000 -->
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|accurate getllar                      = <!-- On, Off -->
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|hook static functions                = <!-- On, Off -->
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<!-- Recommended patches -->
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|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
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Revision as of 17:59, 23 July 2023

Dante's Inferno
Dante's Inferno cover.jpg
Developer(s) Visceral Games
Publisher(s) Electronic Arts
Release date(s) AU February 4, 2010
EU February 5, 2010
NA February 9, 2010
Release type Console exclusive
Genre(s) Hack and slash, Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BLES00713 (IRD), BLES00714 (IRD), BLUS30405 (IRD), BLJM60202 (IRD), NPEB00548, NPEB00549, NPUB30478
Demo
NPEB90206, NPUB90332, NPHB00185
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Dante's Inferno story follows a character named Dante, imagined as a Templar knight from the Crusades, guided by the spirit of the poet Virgil. Dante needs to fight through the Nine Circles of Hell to rescue Beatrice from the clutches of Lucifer himself. Dante's primary weapon is a scythe stolen from death early in gameplay that can be used in a series of combination attacks and finishing moves. Many attack combinations and abilities can be unlocked in exchange for souls, an in-game currency that is collected upon defeating enemies.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Precise On by default. Required to fix black skyboxes and missing glow on Lucifer & Beatrice.

Known Issues

Lucifer and Beatrice cutscenes

Some cutscenes featuring Lucifer and Beatrice don't render correctly Issue 7308

Missing Effects - Fixed by PR 12432

Some effects are missing. For example, the blue bloom aura of Vergil or the skybox which is black. The bug has now been catalogued as Issue 7741 on RPCS3's official GitHub.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 (PSN) No No No No Requires custom server

Patches

Anchors:
  dantesinferno_ar_notes: &dantesinferno_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements are stretched."
  dantesinferno_ar_configurable_values: &dantesinferno_ar_configurable_values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25

PPU-46bf3c2b3292d77f10d82e3a8729625ab0d3d6c2:
  "Aspect Ratio":
    Games:
      "Dante's Inferno":
        BLUS30405: [ 01.00 ]
        BLES00713: [ 01.00 ]
    Author: "boma"
    Notes: *dantesinferno_ar_notes
    Configurable Values: *dantesinferno_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00f5283c, "Aspect Ratio" ]
      - [ bef32, 0x00f5f3f4, "Aspect Ratio" ]
      - [ bef32, 0x00f63128, "Aspect Ratio" ]

PPU-539a6d42763b06228b136fa70f42070b34d30529:
  "Aspect Ratio":
    Games:
      "Dante's Inferno":
        BLUS30405: [ 01.04 ]
        BLES00713: [ 01.04 ]
    Author: "boma"
    Notes: *dantesinferno_ar_notes
    Configurable Values: *dantesinferno_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x011bfa38, "Aspect Ratio" ]
      - [ bef32, 0x011c3928, "Aspect Ratio" ]
      - [ bef32, 0x011b0ae0, "Aspect Ratio" ]