Illusion0001 (talk | contribs) |
m (Text replacement - "|strict rendering mode = <!-- On, Off -->↵|strict rendering mode notes = ↵|vsync = <!-- On, Off -->↵|vsync notes = ↵|stretch to display area = <!-- On, Off -->↵|stretch to display area notes = ↵|enable 3d = <!-- On, Off -->↵|enable 3d notes = ↵|disable vertex cache...) |
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 73: | Line 69: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 102: | Line 98: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 131: | Line 138: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
| | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
| | |rsx fifo accuracy notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 146: | Line 155: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu | |ppu thread count = <!-- Value between 1 to 8 --> | ||
|ppu | |ppu thread count notes = | ||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Revision as of 11:40, 23 July 2023
Army of TWO: The Devil's Cartel | |
---|---|
Developer(s) | Visceral Games |
Publisher(s) | Electronic Arts |
Series | Army of TWO |
Release date(s) | NA March 26, 2013 AU March 28, 2013 EU March 29, 2013 |
Release type | Console exclusive |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLES01763 (IRD), BLUS31069 (IRD), NPEB01216, NPEB01217, NPUB30987, BLES01767 (IRD), BLJM60578 (IRD), NPJB00332 Demo NPEB90470, NPUB90862 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Partially fixes half screen and other issues. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: armyoftwotdc_speedup_notes: &armyoftwotdc_speedup_notes "Compromises visuals for extra performance." armyoftwotdc_101title: &armyoftwotdc_101title "Army of TWO The Devil's Cartel": BLES01763: [ 01.01 ] BLUS31069: [ 01.01 ] NPEB01216: [ 01.01 ] NPEB01217: [ 01.01 ] NPUB30987: [ 01.01 ] armyoftwotdc_demotitle: &armyoftwotdc_demotitle "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] PPU-17a273d69dad20980377e405809f7d888b6c6dce: "Disable MLAA": Games: *armyoftwotdc_demotitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00512f94, 0x38600000 ] # Ps3EdgeMlaaEnable - [ be32, 0x016de8f0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte. "Disable Bloom": Games: *armyoftwotdc_demotitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x016de8f0, 0x98bf0186 ] # duplicate from mlaa patch in case of using without mlaa patch - [ be32, 0x016de8fc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0! "Speedup": Games: *armyoftwotdc_demotitle Author: "ZEROx, illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01732b48, 0x991f ] - [ be16, 0x01732b54, 0x991f ] "Blocky depth fix": Games: *armyoftwotdc_demotitle Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x01732a60, 0x991f ] "Disable Dynamic Lights": Games: *armyoftwotdc_demotitle Author: "illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01732b58, 0x991f ] "Disable Dynamic Spotlights": Games: *armyoftwotdc_demotitle Author: "illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01732b5c, 0x991f ] "60 FPS": Games: *armyoftwotdc_demotitle Author: "ZEROx, illusion" Notes: "Set VBlank to 120" Patch Version: 1.0 Patch: - [ be16, 0x016adafe, 0x4270 ] - [ be32, 0x0013bf28, 0x3bc0003c ] - [ bef64, 0x01c54a50, 0.0166666666666667 ] - [ bef64, 0x01c54a58, 30.0 ] - [ bef64, 0x01c54a60, 0.0166666666666667 ] PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da: "Disable MLAA": Games: *armyoftwotdc_101title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004e51a4, 0x38600000 ] # Ps3EdgeMlaaEnable - [ be32, 0x01701bf0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte. "Disable Bloom": Games: *armyoftwotdc_101title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x01701bfc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0! "Speedup": Games: *armyoftwotdc_101title Author: "ZEROx, illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01755bc8, 0x991f ] - [ be16, 0x01755bd4, 0x991f ] "Blocky depth fix": Games: *armyoftwotdc_101title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x01755ae0, 0x991f ] "Disable Dynamic Lights": Games: *armyoftwotdc_101title Author: "illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01755bd8, 0x991f ] "Disable Dynamic Spotlights": Games: *armyoftwotdc_101title Author: "illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01755bdc, 0x991f ] "60 FPS": Games: *armyoftwotdc_101title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x016e209e, 0x4270 ] - [ be32, 0x00140c28, 0x3bc0003c ] - [ bef64, 0x01c854b8, 0.0166666666666667 ] - [ bef64, 0x01c854c0, 30.0 ] - [ bef64, 0x01c854c8, 0.0166666666666667 ] - [ be32, 0x004e9c44, 0x3ba00001 ] # Remove vblank hack requirement
Canary Patches
PPU-17a273d69dad20980377e405809f7d888b6c6dce: "Green artifacts fix": Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Author: "ZEROx" Notes: "Fixes annoying non-working effect." Patch Version: 1.0 Patch: - [ be16, 0x01732be8, 0x995f ]