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|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
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|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
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|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
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|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|shader quality = <!-- High, Low, Auto --> | |||
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|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
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|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
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|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = |write color buffers = On<!-- On, Off --> | ||
|write color buffers = On<!-- On, Off --> | |||
|write color buffers notes = Fixes white characters in battle. | |write color buffers notes = Fixes white characters in battle. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> |
Revision as of 11:38, 23 July 2023
SoulCalibur V | |
---|---|
Developer(s) | Bandai Namco Games |
Publisher(s) | Bandai Namco Games |
Series | SoulCalibur |
Release date(s) | NA January 31, 2012 JP February 2, 2012 EU February 3, 2012 |
Release type | Console exclusive |
Genre(s) | Fighting |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLUS30736 (IRD), BLES01250 (IRD), NPEB01363, NPUB31195 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
SoulCalibur V (Japanese: ソウルキャリバーV Hepburn: Sōrukyaribā Faibu) is the sixth main installment in the SoulCalibur series of fighting games and is the follow-up to SoulCalibur IV. The game follows a new character, Patroklos, who aims to rid his sister of a curse brought upon her by an ancient weapon. It is the last original SoulCalibur series timeline game. The game received positive reviews, which was praised for its gameplay, atmosphere and character creation, but was criticized for the removal of fan favorite characters and for its story mode.
Like the previous games in the series, Soulcalibur V is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweaked "Critical Edge" system, allowing players to fill up a meter and unleash powerful special attacks.
The game features a variety of gameplay modes. In Story Mode, players take control of the game's protagonist Patroklos and various supporting characters, guiding him through a series of battles divided into 20 episodes. Unlike previous installments, not every character is playable in Story Mode. The game's arcade mode allows players to control any of the game's characters and face six opponents in time trial matches. In addition, the game features Quick Battle mode, which allows players to unlock titles for their online profiles and an extra "Legendary Souls" mode. Like its predecessors, Soulcalibur V also sports variety of multiplayer modes, allowing players to face each other both online and offline. The character creation mode from previous games has also been retained.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes white characters in battle. |
Known Issues
- Vulkan hangs the GPU process (at least on Linux with NVIDIA), so OpenGL is required: [1]
- Multi-threaded RSX can also cause the GPU process to hang, even on OpenGL.
- Even with Write Color Buffers enabled, at least on NVIDIA hardware on Linux, characters can appear with corrupted-looking textures.
- With OpenGL, the main menu background can appear to artifact occasionally on NVIDIA with Linux.
- DS4 inputs may appear sluggish, but this might be due to framerate fluctuations.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.03 | Yes | Yes | Partial | Partial | RPCN 0.7 2022/10/23 Only current working mode is Player Match via room search. Quick Match via Ranked & Player Match softlocks the game. |
Patches
PPU-60c754823a1d0fef3eac5f98f25574cabc73232d: "Disable MLAA": Games: "SoulCalibur V": NPUB31195: [ 01.00 ] NPEB01363: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0031a804, 0x38000001 ] PPU-f467fda1a4fba93deb535665c1a416b32a6c3c72: "Disable MLAA": Games: "SoulCalibur V": BLUS30736: [ 01.03 ] BLES01250: [ 01.03 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0031dff0, 0x38000001 ]