(Add Setting to fix Graphical issue) |
HerrHulaHoop (talk | contribs) (Fixed typo in config option) |
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|resolution scale threshold = 256 x 256 <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = 256 x 256 <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = Fixes colour gradients and dark area colours | |resolution scale threshold notes = Fixes colour gradients and dark area colours | ||
|shader mode = Legacy <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = Legacy (singlethreaded) <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = Fixes textures not loading properly when moving close to an object | |shader mode notes = Fixes textures not loading properly when moving close to an object | ||
|write color buffers = On <!-- On, Off --> | |write color buffers = On <!-- On, Off --> |
Revision as of 09:43, 23 July 2023
Kingdoms of Amalur: Reckoning | |
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Developer(s) | 38 Studios, Big Huge Games |
Publisher(s) | Electronic Arts |
Release date(s) | NA February 7, 2012 EU February 10, 2012 AU February 9, 2012 |
Release type | Multi-platform |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
GameID(s) | BLES01251 (IRD), BLUS30710 (IRD), NPEB01055, BLJS10191 Demo NPUB90707 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 256 x 256 | Fixes colour gradients and dark area colours |
Shader mode | Legacy (singlethreaded) | Fixes textures not loading properly when moving close to an object |
Write color buffers | On | Renders lighting and bloom correctly |
Known Issues
There are no reported issues with this title.