m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...) |
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...) |
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
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|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
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|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
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|accurate spu dma = <!-- On, Off --> | |||
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|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
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| | |force gpu texture scaling = <!-- On, Off --> | ||
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<!-- Recommended patches --> | |||
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}} | }} | ||
Revision as of 08:58, 23 July 2023
Medal of Honor | |
---|---|
Developer(s) | Danger Close Games, DICE |
Publisher(s) | Electronic Arts |
Series | Medal of Honor |
Release date(s) | NA October 12, 2010 AU October 14, 2010 EU October 15, 2010 |
Release type | Multi-platform |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00860 (IRD), BLES01108 (IRD), BLUS30436 (IRD), BLES01106 (IRD), BLES01067, BLAS50238 Beta NPUB90405 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Medal of Honor is the 13th installment in the Medal of Honor series, developed by Danger Close Games and EA DICE, released on Microsoft Windows, PlayStation 3 and Xbox 360 on October 12, 2010. The game is a reboot of the series, set in modern-day Afghanistan. Medal of Honor's single-player campaign uses a heavily modified version of Unreal Engine 3, and its multiplayer uses the Frostbite engine.
The game features a single-player campaign, in which the player will control multiple characters from both the "Tier 1" and "Big Military" perspectives. The storyline follows several Tier 1 Operators working under the National Command Authority in Afghanistan during Operation Enduring Freedom. The players assume the role of a DEVGRU operator code-named "Rabbit", Delta Force sniper code-named "Deuce", Ranger Dante Adams and Apache helicopter gunner Brad Hawkins.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
No | No | No | No | Infinite connecting screen. |