(→Known Issues: Fixing the correct report number github) |
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...) |
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<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
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|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
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|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
| | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
| | |rsx fifo accuracy notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = |
Revision as of 14:34, 2 May 2023
Final Fantasy XIII | |
---|---|
Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Series | Final Fantasy |
Release date(s) | JP December 17, 2009 NA/EU March 9, 2010 |
Release type | Multi-platform |
Genre(s) | Role-playing |
Mode(s) | Single-player |
GameID(s) | BCAS25005 (IRD), BLJM67005 (IRD), BLES00783, BLUS30416 Trial Version BLJX94005 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Final Fantasy XIII is the thirteenth main installment in the Final Fantasy series and the flagship title of the Fabula Nova Crystallis: Final Fantasy sub-series, developed and published by Square Enix. It was released in December 2009 for the PlayStation 3 and Xbox 360, and has since been re-released on Microsoft Windows in 2014. It was directed by Motomu Toriyama, with Tetsuya Nomura designing the main characters and Masashi Hamauzu composing the score. The game runs on the Crystal Tools engine. It was the first multi-platform Final Fantasy title and the first to be translated into traditional Chinese.
The gameplay makes use of the Command Synergy Battle system, a more fast-paced menu-based combat system that derives from the Active Time Battle system. The player controls the party leader and chains as many actions as there are ATB gauges, with different actions consuming different amounts of ATB. The party's abilities and actions are determined by the current paradigm, with combat requiring the player to shift between paradigms and to level the paradigm roles via the Crystarium system. The game's first half is linear, while the latter half opens up once the party reaches Gran Pulse.
Final Fantasy XIII received generally positive reviews from most outlets, who praised the graphical presentation and battle system, while the story received a mixed reaction and criticized the linearity. Final Fantasy XIII was commercially successful, with Square Enix announcing it sold approximately 6.6 million copies. A sequel titled Final Fantasy XIII-2 was released in 2011, and a second sequel, Lightning Returns: Final Fantasy XIII, was released in 2014.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
Stability's issue - Issue 8911
The game crashes during the Cutscene at Chapter 9, is not compatible with PPU LLVM.
Special Notes
Patches
PPU-2845afa9e4dc56df06a61f2e51463468e9a557c7: "60 FPS": Games: "Final Fantasy XIII": MRTC00003: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x008d2e94, 0x38800001 ] # vsync flip rate 60hz // unlimited freeze at SE screen