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|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware libraries = Switch to LLE <!-- Switch to LLE, Switch to HLE --> | |firmware libraries = Switch to LLE <!-- Switch to LLE, Switch to HLE --> | ||
|firmware libraries notes = libvdec.sprx <!-- Mention the libraries to be manually selected here --> | |firmware libraries notes = libvdec.sprx needs to be enabled to fix the freezing at the EA logo screen when you boot the game. <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = |
Revision as of 02:41, 14 March 2023
Def Jam: Icon | |
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Developer(s) | EA Chicago |
Publisher(s) | Electronic Arts |
Series | Def Jam |
Release date(s) | NA March 6, 2007 AU March 22, 2007 EU March 23, 2007 JP June 21, 2007 |
Release type | Console exclusive |
Genre(s) | Fighting |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLUS30024, BLES00042, BLAS50012, BLJM60029 Demo NPUB90004 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Def Jam: Icon is the third gmae in Electronic Arts's Def Jam-licensed hip-hop video game series. The game was the first Def Jam game not to be developed by AKI Corporation. Unlike the previous games in the series, the game's soundtrack is completely changeable. The game is less wrestling-oriented than the previous games, Def Jam Vendetta and Def Jam: Fight for NY. The game's executive producer, Kudo Tsunoda, has stated that he did not feel that wrestling and hip-hop went particularly well with each other. However, throws and environmental damage remain in the game.
Gameplay is similar to EA Chicago's Fight Night: Round 3, featuring a focus on up-close brawling, mixing up blocks, throws, parries, and using the right analog stick to deliver stronger attacks. Also, like Round 3, there is no in-game heads up display by default, encouraging the player to observe physical cues on in-game characters to determine their health, such as clothing, bruises and exhaustion of the opponent.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes visual issues in-game. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Firmware libraries | Switch to LLE | libvdec.sprx needs to be enabled to fix the freezing at the EA logo screen when you boot the game. |
Known Issues
This game will freeze at the EA logo if it's not loaded with libvdec.sprx.