m (Move Patch Version/Group where they belong) |
(Updated game patches) |
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Line 192: | Line 192: | ||
|content = | |content = | ||
Anchors: | Anchors: | ||
tox_jp_ar_21_9: &tox_jp_ar_21_9 | |||
- [ | - [ bef32, 0x00c08714, 1680 ] # HUD / GUI (Width) | ||
- [ | - [ bef32, 0x00c0871c, 2.37037 ] # Display: Aspect Ratio | ||
- [ be32, | - [ be32, 0x00c08720, 840 ] # HUD: "Start" Menu - Background (Width) | ||
- [ | - [ bef32, 0x00c08728, 840 ] # HUD: "Pause" Menu - Background (Width) | ||
- [ | - [ bef32, 0x00c08748, -840 ] # HUD: Movie / Map / Skit - Background - Left | ||
- [ | - [ bef32, 0x00c0874c, 840 ] # HUD: Movie / Map / Skit - Background - Right | ||
tox_ar_21_9: &tox_ar_21_9 | |||
- [ | - [ bef32, 0x00c14adc, 1680 ] # HUD / GUI (Width) | ||
- [ | - [ bef32, 0x00c14ae4, 2.37037 ] # Display: Aspect Ratio | ||
- [ be32, 0x00c14ae8, | - [ be32, 0x00c14ae8, 840 ] # HUD: "Start" Menu - Background (Width) | ||
- [ | - [ bef32, 0x00c14af0, 840 ] # HUD: "Pause" Menu - Background (Width) | ||
- [ | - [ bef32, 0x00c14b10, -840 ] # HUD: Movie / Map / Skit - Background - Left | ||
- [ | - [ bef32, 0x00c14b14, 840 ] # HUD: Movie / Map / Skit - Background - Right | ||
- [ be32, | |||
- [ be32, | tox_jp_ar_32_9: &tox_jp_ar_32_9 | ||
- [ bef32, 0x00c08714, 2560 ] # HUD / GUI (Width) | |||
- [ bef32, 0x00c0871c, 3.555556 ] # Display: Aspect Ratio | |||
- [ be32, 0x00c08720, 1280 ] # HUD: "Start" Menu - Background (Width) | |||
- [ bef32, 0x00c08728, 1280 ] # HUD: "Pause" Menu - Background (Width) | |||
- [ bef32, 0x00c08748, -1280 ] # HUD: Movie / Map / Skit - Background - Left | |||
- [ bef32, 0x00c0874c, 1280 ] # HUD: Movie / Map / Skit - Background - Right | |||
tox_ar_32_9: &tox_ar_32_9 | |||
- [ bef32, 0x00c14adc, 2560 ] # HUD / GUI (Width) | |||
- [ bef32, 0x00c14ae4, 3.555556 ] # Display: Aspect Ratio | |||
- [ be32, 0x00c14ae8, 1280 ] # HUD: "Start" Menu - Background (Width) | |||
- [ bef32, 0x00c14af0, 1280 ] # HUD: "Pause" Menu - Background (Width) | |||
- [ bef32, 0x00c14b10, -1280 ] # HUD: Movie / Map / Skit - Background - Left | |||
- [ bef32, 0x00c14b14, 1280 ] # HUD: Movie / Map / Skit - Background - Right | |||
tox_jp_fps: &tox_jp_fps | |||
- [ be32, 0x007004f0, 0x38600002 ] | |||
- [ be32, 0x00239b7c, 0x3a900001 ] | |||
tox_fps: &tox_fps | |||
- [ be32, 0x00710694, 0x38600002 ] | |||
- [ be32, 0x0023f114, 0x3a900001 ] | |||
tox_gald: &tox_gald | tox_gald: &tox_gald | ||
Line 219: | Line 239: | ||
- [ be32, 0x00187a60, 0x3a30270f ] | - [ be32, 0x00187a60, 0x3a30270f ] | ||
PPU-f7f6881ea84c3196f294e437d766e7fb2c5b8d0c: | |||
- [ | "21:9 Aspect Ratio": | ||
- [ | Games: | ||
"Tales of Xillia": | |||
BLJS10120: [ All ] | |||
Author: "NeXoGone" | |||
Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tox_jp_ar_21_9 ] | |||
"32:9 Aspect Ratio": | |||
Games: | |||
"Tales of Xillia": | |||
BLJS10120: [ All ] | |||
Author: "NeXoGone" | |||
Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tox_jp_ar_32_9 ] | |||
"Field of View": | |||
Games: | |||
"Tales of Xillia": | |||
BLJS10120: [ All ] | |||
Author: "NeXoGone" | |||
Notes: "Default values: Horizontal - 0.78, Vertical - 0.62" | |||
Patch Version: 1.0 | |||
Configurable Values: | |||
"FOV (Horizontal)": | |||
Type: double_range | |||
Value: 0.78 | |||
Min: 0.20 | |||
Max: 2.4 | |||
"FOV (Vertical)": | |||
Type: double_range | |||
Value: 0.62 | |||
Min: 0.20 | |||
Max: 2.4 | |||
Patch: | |||
- [ bef32, 0x00e14e4c, "FOV (Horizontal)" ] | |||
- [ bef32, 0x00e14e50, "FOV (Vertical)" ] | |||
"60 FPS": | |||
Games: | |||
"Tales of Xillia": | |||
BLJS10120: [ All ] | |||
Author: "Aphelion, illusion" | |||
Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tox_jp_fps ] | |||
PPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f: | PPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f: | ||
Line 227: | Line 295: | ||
Games: | Games: | ||
"Tales of Xillia": | "Tales of Xillia": | ||
BLUS31006: [ All ] | |||
NPUB31136: [ All ] | NPUB31136: [ All ] | ||
Author: "NeXoGone" | Author: "NeXoGone" | ||
Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." | Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." | ||
Group: AR | Group: AR | ||
Patch Version: 1. | Patch Version: 1.1 | ||
Patch: | Patch: | ||
- [ load, * | - [ load, *tox_ar_21_9 ] | ||
"32:9 Aspect Ratio": | "32:9 Aspect Ratio": | ||
Games: | Games: | ||
"Tales of Xillia": | "Tales of Xillia": | ||
BLUS31006: [ All ] | |||
NPUB31136: [ All ] | NPUB31136: [ All ] | ||
Author: "NeXoGone" | Author: "NeXoGone" | ||
Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." | Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." | ||
Group: AR | Group: AR | ||
Patch Version: 1.1 | |||
Patch: | |||
- [ load, *tox_ar_32_9 ] | |||
"Field of View": | |||
Games: | |||
"Tales of Xillia": | |||
BLUS31006: [ All ] | |||
NPUB31136: [ All ] | |||
Author: "NeXoGone" | |||
Notes: "Default values: Horizontal - 0.78, Vertical - 0.62" | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Configurable Values: | |||
"FOV (Horizontal)": | |||
Type: double_range | |||
Value: 0.78 | |||
Min: 0.20 | |||
Max: 2.4 | |||
"FOV (Vertical)": | |||
Type: double_range | |||
Value: 0.62 | |||
Min: 0.20 | |||
Max: 2.4 | |||
Patch: | Patch: | ||
- [ | - [ bef32, 0x00e1556c, "FOV (Horizontal)" ] | ||
- [ bef32, 0x00e15570, "FOV (Vertical)" ] | |||
"60 FPS": | "60 FPS": | ||
Games: | Games: | ||
"Tales of Xillia": | "Tales of Xillia": | ||
BLUS31006: [ All ] | |||
NPUB31136: [ All ] | NPUB31136: [ All ] | ||
Author: "Aphelion, illusion" | Author: "Aphelion, illusion" | ||
Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60." | Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60." | ||
Line 259: | Line 349: | ||
Games: | Games: | ||
"Tales of Xillia": | "Tales of Xillia": | ||
BLUS31006: [ All ] | |||
NPUB31136: [ All ] | NPUB31136: [ All ] | ||
Author: "Aphelion" | Author: "Aphelion" | ||
Notes: | Notes: | ||
Line 269: | Line 359: | ||
Games: | Games: | ||
"Tales of Xillia": | "Tales of Xillia": | ||
BLUS31006: [ All ] | |||
NPUB31136: [ All ] | NPUB31136: [ All ] | ||
Author: "Aphelion" | Author: "Aphelion" | ||
Notes: | Notes: | ||
Line 286: | Line 376: | ||
Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." | Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." | ||
Group: AR | Group: AR | ||
Patch Version: 1. | Patch Version: 1.1 | ||
Patch: | Patch: | ||
- [ load, * | - [ load, *tox_ar_21_9 ] | ||
"32:9 Aspect Ratio": | "32:9 Aspect Ratio": | ||
Games: | Games: | ||
Line 297: | Line 387: | ||
Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." | Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." | ||
Group: AR | Group: AR | ||
Patch Version: 1.1 | |||
Patch: | |||
- [ load, *tox_ar_32_9 ] | |||
"Field of View": | |||
Games: | |||
"Tales of Xillia": | |||
BLES01815: [ All ] | |||
NPEB01310: [ All ] | |||
Author: "NeXoGone" | |||
Notes: "Default values: Horizontal - 0.78, Vertical - 0.62" | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Configurable Values: | |||
"FOV (Horizontal)": | |||
Type: double_range | |||
Value: 0.78 | |||
Min: 0.20 | |||
Max: 2.4 | |||
"FOV (Vertical)": | |||
Type: double_range | |||
Value: 0.62 | |||
Min: 0.20 | |||
Max: 2.4 | |||
Patch: | Patch: | ||
- [ | - [ bef32, 0x00e15578, "FOV (Horizontal)" ] | ||
- [ bef32, 0x00e15574, "FOV (Vertical)" ] | |||
"60 FPS": | "60 FPS": | ||
Games: | Games: |
Revision as of 00:20, 4 March 2023
Tales of Xillia | |
---|---|
Developer(s) | Namco Tales Studio |
Publisher(s) | Bandai Namco Games |
Series | Tales |
Release date(s) | JP September 8, 2011 NA August 6, 2013 EU/AU August 9, 2013 |
Release type | PlayStation 3 exclusive |
Genre(s) | Role-playing |
Mode(s) | Single-player, Co-op |
GameID(s) | BLUS31006 (IRD), BLES01815 (IRD), BLJS10120, NPUB31136, NPEB01310 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Tales of Xillia (Japanese: テイルズ オブ エクシリア Hepburn: Teiruzu Obu Ekushiria) is the thirteenth main installment of the Tales series. The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is "RPG of Unwavering Convictions" (Japanese: 揺るぎなき信念のRPG Hepburn: Yuruginaki shinnen no RPG).
Tales of Xillia's reception in Japan was highly positive. At the time of its release, it was the most preordered Tales game in the series and sold half a million copies in a week and also won awards from Sony and Famitsu. The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs.
Tales of Xillia consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | PS3 Native | Required to automatically change the FPS cap while ingame. Keep this at default (Off) if you are using the 60 FPS patch. |
Known Issues
Dynamically change FPS cap - Fixed by setting framelimit to PS3 Native
This title has a 60 FPS cap during combat and a 30 FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set Framelimit option to 60 and the Vblank frequency option to 30, as mentioned in the Configuration tab, or use the 60 FPS patch to bypass this change altogether.
Missing Audio
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2
to 1
, save and close the file. This should fix any audio issues present.
Game crashes with too many DLCs installed - Fixed by PR 7945
If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.
Special Notes
Low Brightness
The Xillia titles have low brightness and appear darker than other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.
However, you may use a post-processing solution such as Reshade in order to adjust the brightness and gamma using the tonemap.fx shader by using these suggested settings:
[Tonemap.fx] | Bleach=0.550000 | Defog=0.000000 | Exposure=0.075000 | FogColor=0.000000,0.000000,1.000000 | Gamma=0.915000 | Saturation=0.090000 |
---|
Patches
Anchors: tox_jp_ar_21_9: &tox_jp_ar_21_9 - [ bef32, 0x00c08714, 1680 ] # HUD / GUI (Width) - [ bef32, 0x00c0871c, 2.37037 ] # Display: Aspect Ratio - [ be32, 0x00c08720, 840 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00c08728, 840 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00c08748, -840 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00c0874c, 840 ] # HUD: Movie / Map / Skit - Background - Right tox_ar_21_9: &tox_ar_21_9 - [ bef32, 0x00c14adc, 1680 ] # HUD / GUI (Width) - [ bef32, 0x00c14ae4, 2.37037 ] # Display: Aspect Ratio - [ be32, 0x00c14ae8, 840 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00c14af0, 840 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00c14b10, -840 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00c14b14, 840 ] # HUD: Movie / Map / Skit - Background - Right tox_jp_ar_32_9: &tox_jp_ar_32_9 - [ bef32, 0x00c08714, 2560 ] # HUD / GUI (Width) - [ bef32, 0x00c0871c, 3.555556 ] # Display: Aspect Ratio - [ be32, 0x00c08720, 1280 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00c08728, 1280 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00c08748, -1280 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00c0874c, 1280 ] # HUD: Movie / Map / Skit - Background - Right tox_ar_32_9: &tox_ar_32_9 - [ bef32, 0x00c14adc, 2560 ] # HUD / GUI (Width) - [ bef32, 0x00c14ae4, 3.555556 ] # Display: Aspect Ratio - [ be32, 0x00c14ae8, 1280 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00c14af0, 1280 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00c14b10, -1280 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00c14b14, 1280 ] # HUD: Movie / Map / Skit - Background - Right tox_jp_fps: &tox_jp_fps - [ be32, 0x007004f0, 0x38600002 ] - [ be32, 0x00239b7c, 0x3a900001 ] tox_fps: &tox_fps - [ be32, 0x00710694, 0x38600002 ] - [ be32, 0x0023f114, 0x3a900001 ] tox_gald: &tox_gald - [ be32, 0x0020337c, 0x80690fef ] tox_hp: &tox_hp - [ be32, 0x0018a210, 0x9bdd000c ] - [ be32, 0x00187a60, 0x3a30270f ] PPU-f7f6881ea84c3196f294e437d766e7fb2c5b8d0c: "21:9 Aspect Ratio": Games: "Tales of Xillia": BLJS10120: [ All ] Author: "NeXoGone" Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." Group: AR Patch Version: 1.0 Patch: - [ load, *tox_jp_ar_21_9 ] "32:9 Aspect Ratio": Games: "Tales of Xillia": BLJS10120: [ All ] Author: "NeXoGone" Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." Group: AR Patch Version: 1.0 Patch: - [ load, *tox_jp_ar_32_9 ] "Field of View": Games: "Tales of Xillia": BLJS10120: [ All ] Author: "NeXoGone" Notes: "Default values: Horizontal - 0.78, Vertical - 0.62" Patch Version: 1.0 Configurable Values: "FOV (Horizontal)": Type: double_range Value: 0.78 Min: 0.20 Max: 2.4 "FOV (Vertical)": Type: double_range Value: 0.62 Min: 0.20 Max: 2.4 Patch: - [ bef32, 0x00e14e4c, "FOV (Horizontal)" ] - [ bef32, 0x00e14e50, "FOV (Vertical)" ] "60 FPS": Games: "Tales of Xillia": BLJS10120: [ All ] Author: "Aphelion, illusion" Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60." Patch Version: 1.0 Patch: - [ load, *tox_jp_fps ] PPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f: "21:9 Aspect Ratio": Games: "Tales of Xillia": BLUS31006: [ All ] NPUB31136: [ All ] Author: "NeXoGone" Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." Group: AR Patch Version: 1.1 Patch: - [ load, *tox_ar_21_9 ] "32:9 Aspect Ratio": Games: "Tales of Xillia": BLUS31006: [ All ] NPUB31136: [ All ] Author: "NeXoGone" Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." Group: AR Patch Version: 1.1 Patch: - [ load, *tox_ar_32_9 ] "Field of View": Games: "Tales of Xillia": BLUS31006: [ All ] NPUB31136: [ All ] Author: "NeXoGone" Notes: "Default values: Horizontal - 0.78, Vertical - 0.62" Patch Version: 1.0 Configurable Values: "FOV (Horizontal)": Type: double_range Value: 0.78 Min: 0.20 Max: 2.4 "FOV (Vertical)": Type: double_range Value: 0.62 Min: 0.20 Max: 2.4 Patch: - [ bef32, 0x00e1556c, "FOV (Horizontal)" ] - [ bef32, 0x00e15570, "FOV (Vertical)" ] "60 FPS": Games: "Tales of Xillia": BLUS31006: [ All ] NPUB31136: [ All ] Author: "Aphelion, illusion" Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60." Patch Version: 1.1 Patch: - [ load, *tox_fps ] "Infinite Gald": Games: "Tales of Xillia": BLUS31006: [ All ] NPUB31136: [ All ] Author: "Aphelion" Notes: Patch Version: 1.0 Patch: - [ load, *tox_gald ] "Infinite Health": Games: "Tales of Xillia": BLUS31006: [ All ] NPUB31136: [ All ] Author: "Aphelion" Notes: Patch Version: 1.1 Patch: - [ load, *tox_hp ] PPU-62b0f370c487523166efb0d4b4a24e627acc3488: "21:9 Aspect Ratio": Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: "NeXoGone" Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." Group: AR Patch Version: 1.1 Patch: - [ load, *tox_ar_21_9 ] "32:9 Aspect Ratio": Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: "NeXoGone" Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work." Group: AR Patch Version: 1.1 Patch: - [ load, *tox_ar_32_9 ] "Field of View": Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: "NeXoGone" Notes: "Default values: Horizontal - 0.78, Vertical - 0.62" Patch Version: 1.0 Configurable Values: "FOV (Horizontal)": Type: double_range Value: 0.78 Min: 0.20 Max: 2.4 "FOV (Vertical)": Type: double_range Value: 0.62 Min: 0.20 Max: 2.4 Patch: - [ bef32, 0x00e15578, "FOV (Horizontal)" ] - [ bef32, 0x00e15574, "FOV (Vertical)" ] "60 FPS": Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: "Aphelion, illusion" Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60." Patch Version: 1.0 Patch: - [ load, *tox_fps ] "Infinite Gald": Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: "Aphelion" Notes: Patch Version: 1.0 Patch: - [ load, *tox_gald ] "Infinite Health": Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: "Aphelion" Notes: Patch Version: 1.0 Patch: - [ load, *tox_hp ]