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|series = Tales | |series = Tales | ||
|date = {{vgregion|JP=November 1, 2012|NA=August 19, 2014|EU=August 22, 2014}} | |date = {{vgregion|JP=November 1, 2012|NA=August 19, 2014|EU=August 22, 2014}} | ||
|release = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = Role-playing | |genre = Role-playing | ||
|modes = Single-player, Co-op <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLUS31397, BLES01962, BLJS10188, NPEB01858, NPUB31443|ird=Yes}} | |gameid = {{gameid|id=BLUS31397, BLES01962, BLJS10188, NPEB01858, NPUB31443|ird=Yes}} | ||
}} | }} | ||
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|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = PS3 Native<!-- Off, 59.94, 50, 60, 30, Auto, PS3 Native --> | |framelimit = PS3 Native<!-- Off, 59.94, 50, 60, 30, Auto, PS3 Native --> | ||
|framelimit notes = Required to [[#Dynamically change FPS cap|change the FPS cap]] while ingame | |framelimit notes = Required to [[#Dynamically change FPS cap|change the FPS cap]] while ingame. | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
Line 163: | Line 163: | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
=== Dynamically change FPS cap <i>Fixed by {{pr|12055}}</i>=== | ===Dynamically change FPS cap <i>Fixed by {{pr|12055}}</i>=== | ||
This title has a | This title has a 60 FPS cap during combat and a 30 FPS cap for all other scenarios in-game. While the frame limiter can be toggled while RPCS3 is running, <s>it doesn't happen automatically. To allow the framerate to hit 60 in combat AND lock to 30 in other sections to stop them from speeding up, currently you must set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30'''.</s> Issue has been fixed, with new PS3 Native framelimiter. Or you can use the games 60 FPS patch to bypass this altogether. | ||
===Missing Audio=== | ===Missing Audio=== | ||
Line 174: | Line 174: | ||
==Special Notes== | ==Special Notes== | ||
===Low Brightness=== | ===Low Brightness=== | ||
The Xillia titles have low brightness and appear darker | The Xillia titles have low brightness and appear darker than other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with [https://www.youtube.com/watch?v=N0aTh7RcyT4 walkthrough videos] from the PlayStation 3. | ||
However, you may use a post-processing solution such as [https://reshade.me/ Reshade] in order to adjust the brightness and gamma using the '''tonemap.fx''' shader by using these suggested settings: | However, you may use a post-processing solution such as [https://reshade.me/ Reshade] in order to adjust the brightness and gamma using the '''tonemap.fx''' shader by using these suggested settings: | ||
{| class="wikitable" | |||
! [Tonemap.fx] | |||
| {{!}} Bleach=0.550000 | |||
| {{!}} Defog=0.000000 | |||
| {{!}} Exposure=0.075000 | |||
| {{!}} FogColor=0.000000,0.000000,1.000000 | |||
| {{!}} Gamma=0.915000 | |||
| {{!}} Saturation=0.090000 | |||
|} | |||
{{patch | {{patch | ||
Line 195: | Line 193: | ||
Anchors: | Anchors: | ||
tox2_hp: &tox2_hp | tox2_hp: &tox2_hp | ||
- [ be32, 0x00184934, | - [ be32, 0x00184934, 0x9ba70010 ] | ||
- [ be32, | - [ be32, 0x0017a7e8, 0x3a10270e ] | ||
PPU-d96e838f10e9730d8ba21659e02663b44488670f: | PPU-d96e838f10e9730d8ba21659e02663b44488670f: | ||
60 FPS: | "60 FPS": | ||
Games: | Games: | ||
"Tales of Xillia 2": | "Tales of Xillia 2": | ||
NPUB31443: [ All ] | NPUB31443: [ All ] | ||
BLUS31397: [ All ] | BLUS31397: [ All ] | ||
Author: Aphelion | Author: "Aphelion" | ||
Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. | Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60." | ||
Patch Version: 1.1 | Patch Version: 1.1 | ||
Patch: | Patch: | ||
- [ be32, 0x00846290, 0x38600002 ] | - [ be32, 0x00846290, 0x38600002 ] | ||
- [ be32, | - [ be32, 0x00282af4, 0x3a900001 ] | ||
Infinite Health: | "Infinite Health": | ||
Games: | Games: | ||
"Tales of Xillia 2": | "Tales of Xillia 2": | ||
NPUB31443: [ All ] | NPUB31443: [ All ] | ||
BLUS31397: [ All ] | BLUS31397: [ All ] | ||
Author: Aphelion | Author: "Aphelion" | ||
Notes: In-game menu is a little ugly, but it works. | Notes: "In-game menu is a little ugly, but it works." | ||
Patch Version: 1.1 | Patch Version: 1.1 | ||
Patch: | Patch: | ||
Line 222: | Line 220: | ||
PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0: | PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0: | ||
60 FPS: | "60 FPS": | ||
Games: | Games: | ||
"Tales of Xillia 2": | "Tales of Xillia 2": | ||
NPEB01858: [ All ] | NPEB01858: [ All ] | ||
BLES01962: [ All ] | BLES01962: [ All ] | ||
Author: Aphelion | Author: "Aphelion" | ||
Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. | Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60." | ||
Patch Version: 1.1 | Patch Version: 1.1 | ||
Patch: | Patch: | ||
- [ be32, 0x00846310, 0x38600002 ] | - [ be32, 0x00846310, 0x38600002 ] | ||
- [ be32, | - [ be32, 0x00282b2c, 0x3a900001 ] | ||
Infinite Health: | "Infinite Health": | ||
Games: | Games: | ||
"Tales of Xillia 2": | "Tales of Xillia 2": | ||
NPEB01858: [ All ] | NPEB01858: [ All ] | ||
BLES01962: [ All ] | BLES01962: [ All ] | ||
Author: Aphelion | Author: "Aphelion" | ||
Notes: In-game menu is a little ugly, but it works. | Notes: "In-game menu is a little ugly, but it works." | ||
Patch Version: 1.1 | Patch Version: 1.1 | ||
Patch: | Patch: | ||
- [ load, *tox2_hp ] | - [ load, *tox2_hp ] | ||
}} | }} |
Revision as of 14:03, 20 February 2023
Tales of Xillia 2 | |
---|---|
Developer(s) | Bandai Namco Games |
Publisher(s) | Bandai Namco Games |
Series | Tales |
Release date(s) | JP November 1, 2012 NA August 19, 2014 EU August 22, 2014 |
Release type | PlayStation 3 exclusive |
Genre(s) | Role-playing |
Mode(s) | Single-player, Co-op |
GameID(s) | BLUS31397 (IRD), BLES01962 (IRD), BLJS10188 (IRD), NPEB01858, NPUB31443 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Tales of Xillia 2 (Japanese: テイルズ オブ エクシリア2 Hepburn: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the Tales series. The game takes place after the events of Tales of Xillia and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is "An RPG where your choices spin the future" (Japanese: 選択が未来を紡ぐRPG Hepburn: Sentaku ga Mirai wo Tsumugu RPG).
Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | PS3 Native | Required to change the FPS cap while ingame. |
Known Issues
Dynamically change FPS cap Fixed by PR 12055
This title has a 60 FPS cap during combat and a 30 FPS cap for all other scenarios in-game. While the frame limiter can be toggled while RPCS3 is running, it doesn't happen automatically. To allow the framerate to hit 60 in combat AND lock to 30 in other sections to stop them from speeding up, currently you must set Framelimit option to 60 and the Vblank frequency option to 30. Issue has been fixed, with new PS3 Native framelimiter. Or you can use the games 60 FPS patch to bypass this altogether.
Missing Audio
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2
to 1
, save and close the file. This should fix any audio issues present.
Game crashes with too many DLCs installed - Fixed by PR 7945
If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.
Special Notes
Low Brightness
The Xillia titles have low brightness and appear darker than other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.
However, you may use a post-processing solution such as Reshade in order to adjust the brightness and gamma using the tonemap.fx shader by using these suggested settings:
[Tonemap.fx] | Bleach=0.550000 | Defog=0.000000 | Exposure=0.075000 | FogColor=0.000000,0.000000,1.000000 | Gamma=0.915000 | Saturation=0.090000 |
---|
Patches
Anchors: tox2_hp: &tox2_hp - [ be32, 0x00184934, 0x9ba70010 ] - [ be32, 0x0017a7e8, 0x3a10270e ] PPU-d96e838f10e9730d8ba21659e02663b44488670f: "60 FPS": Games: "Tales of Xillia 2": NPUB31443: [ All ] BLUS31397: [ All ] Author: "Aphelion" Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60." Patch Version: 1.1 Patch: - [ be32, 0x00846290, 0x38600002 ] - [ be32, 0x00282af4, 0x3a900001 ] "Infinite Health": Games: "Tales of Xillia 2": NPUB31443: [ All ] BLUS31397: [ All ] Author: "Aphelion" Notes: "In-game menu is a little ugly, but it works." Patch Version: 1.1 Patch: - [ load, *tox2_hp ] PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0: "60 FPS": Games: "Tales of Xillia 2": NPEB01858: [ All ] BLES01962: [ All ] Author: "Aphelion" Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60." Patch Version: 1.1 Patch: - [ be32, 0x00846310, 0x38600002 ] - [ be32, 0x00282b2c, 0x3a900001 ] "Infinite Health": Games: "Tales of Xillia 2": NPEB01858: [ All ] BLES01962: [ All ] Author: "Aphelion" Notes: "In-game menu is a little ugly, but it works." Patch Version: 1.1 Patch: - [ load, *tox2_hp ]