m (Remove whitespace) |
m (Remove whitespace, fix formatting, add quotation marks, lowercase hex) |
||
Line 54: | Line 54: | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = Fixes overbright graphics in some tracks. | |write color buffers notes = Fixes overbright graphics in some tracks. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
Line 133: | Line 133: | ||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
|driver wake-up delay = 250 <!-- Value between 0 to 7000 --> | |driver wake-up delay = 250<!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = Setting this value to 250us should fix random crashes, you may need to set it a bit higher on low-end systems but don't go too high as it will hurt performance. We recommend staying below 500. | |driver wake-up delay notes = Setting this value to 250us should fix random crashes, you may need to set it a bit higher on low-end systems but don't go too high as it will hurt performance. We recommend staying below 500. | ||
|vblank rate = 120 <!-- Value between 1 to 500 --> | |vblank rate = 120<!-- Value between 1 to 500 --> | ||
|vblank rate notes = Allows framerates of up to 120fps. Higher will work however the camera will start swinging wildly vertically as the framerate increases. | |vblank rate notes = Allows framerates of up to 120fps. Higher will work however the camera will start swinging wildly vertically as the framerate increases. | ||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
Line 168: | Line 168: | ||
{{netplay | {{netplay | ||
|gamever = 2.51 | |gamever = 2.51 | ||
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --> | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|lobbies = Yes <!-- Yes, No, Partial, Untested, N/A --> | |lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|match = Yes <!-- Yes, No, Partial, Untested, N/A --> | |match = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = Yes <!-- Yes, No, Partial, Untested, N/A --> | |features = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = Works as of | |notes = Works as of build 13591. Use '''wipeout2048.muis.online.scee.com=185.194.142.4&&wipeout2048.online.scee.com=185.194.142.4''' in IP/hosts to be able to connect to the custom server. Only V2.51 is supported. Whitelisting is not required. | ||
Whitelisting is not required. | |||
}} | }} | ||
Line 181: | Line 180: | ||
|content = | |content = | ||
PPU-0e95b58ae209a37060f3388434b59bcce8a708ab: | PPU-0e95b58ae209a37060f3388434b59bcce8a708ab: | ||
21:9 Aspect Ratio: | "21:9 Aspect Ratio": | ||
Games: | Games: | ||
"WipEout HD": | "WipEout HD": | ||
NPEA00057: [ 02.51 ] | NPEA00057: [ 02.51 ] | ||
Author: Esppiral | Author: "Esppiral" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x007e4190, 0x4017b9aa ] # 21:9 Aspect Ratio | ||
- [ be32, | - [ be32, 0x007eb4a4, 0x4017b9aa ] # Render Fix | ||
PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: | PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: | ||
Extended FOV: | "Extended FOV": | ||
Games: | Games: | ||
"WipEout HD": | "WipEout HD": | ||
NPUA80105: [ 02.51 ] | NPUA80105: [ 02.51 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: "Patched default is 0.6" | Notes: "Patched default is 0.6." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, | - [ bef32, 0x0072e544, 0.6 ] | ||
PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: | PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: | ||
21:9 Aspect Ratio Fix: | "21:9 Aspect Ratio Fix": | ||
Games: | Games: | ||
"WipEout HD": | "WipEout HD": | ||
NPUA80105: [ 02.51 ] | NPUA80105: [ 02.51 ] | ||
NPEA00057: [ 02.51 ] | NPEA00057: [ 02.51 ] | ||
Author: Lex6s | Author: "Lex6s" | ||
Notes: Fixes 21:9 stretching and frustum culling. Need to enable "Stretch To Display Area" in GPU > "Additional Settings". HUD still stretched. | Notes: "Fixes 21:9 stretching and frustum culling. Need to enable \"Stretch To Display Area\" in GPU > \"Additional Settings\". HUD still stretched." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, | - [ bef32, 0x00732808, 2.380000114 ] # 21:9 Stretch Fix | ||
- [ bef32, | - [ bef32, 0x0073303c, 2.462 ] # Flame Trail Fix | ||
- [ bef32, | - [ bef32, 0x00720058, 2.654 ] # Render FOV Fix | ||
- [ bef32, | - [ bef32, 0x0072e544, 0.95 ] # Slightly Extended FOV | ||
PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: | PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: | ||
32:9 Aspect Ratio Fix: | "32:9 Aspect Ratio Fix": | ||
Games: | Games: | ||
"WipEout HD": | "WipEout HD": | ||
NPUA80105: [ 02.51 ] | NPUA80105: [ 02.51 ] | ||
NPEA00057: [ 02.51 ] | NPEA00057: [ 02.51 ] | ||
Author: Lex6s | Author: "Lex6s" | ||
Notes: Fixes 32:9 stretching and frustum culling. Need to enable "Stretch To Display Area" in GPU > "Additional Settings". HUD still stretched. | Notes: "Fixes 32:9 stretching and frustum culling. Need to enable \"Stretch To Display Area\" in GPU > \"Additional Settings\". HUD still stretched." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, | - [ bef32, 0x00732808, 3.555555582 ] # 32:9 Stretch Fix | ||
- [ bef32, | - [ bef32, 0x0073303c, 3.555555582 ] # Flame Trail Fix | ||
- [ bef32, | - [ bef32, 0x00720058, 3.555555582 ] # Render FOV Fix | ||
- [ bef32, | - [ bef32, 0x0072e544, 0.95 ] # Slightly Extended FOV | ||
PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: | PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: | ||
"120 FPS Shield Sync Fix": | |||
Games: | Games: | ||
"WipEout HD": | "WipEout HD": | ||
NPUA80105: [ 02.51 ] | NPUA80105: [ 02.51 ] | ||
NPEA00057: [ 02.51 ] | NPEA00057: [ 02.51 ] | ||
Author: Lex6s | Author: "Lex6s" | ||
Notes: | Notes: "Fixes ship-shield getting out of sync when playing above 60 FPS. The \"120\" value can be changed to match your display framerate." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, | - [ bef32, 0x0072e034, 120 ] # Shield Framerate Fix | ||
PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: | PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: | ||
"120 FPS Absorb Sync Fix": | |||
Games: | Games: | ||
"WipEout HD": | "WipEout HD": | ||
NPUA80105: [ 02.51 ] | NPUA80105: [ 02.51 ] | ||
NPEA00057: [ 02.51 ] | NPEA00057: [ 02.51 ] | ||
Author: Lex6s | Author: "Lex6s" | ||
Notes: Fixes absorb glow effect getting out of sync when playing above | Notes: "Fixes absorb glow effect getting out of sync when playing above 60 FPS. The \"120\" value can be changed to match your display framerate." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, | - [ bef32, 0x0073100c, 120 ] # Absorb Glow Framerate Fix | ||
PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc: | PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc: | ||
21:9 Aspect Ratio Fix: | "21:9 Aspect Ratio Fix": | ||
Games: | Games: | ||
"WipEout HD Fury": | "WipEout HD Fury": | ||
BCES00664: [ 02.51 ] | BCES00664: [ 02.51 ] | ||
Author: Lex6s | Author: "Lex6s" | ||
Notes: Fixes 21:9 stretching and frustum culling. Need to enable "Stretch To Display Area" in GPU > "Additional Settings". HUD still stretched. | Notes: "Fixes 21:9 stretching and frustum culling. Need to enable \"Stretch To Display Area\" in GPU > \"Additional Settings\". HUD still stretched." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, | - [ bef32, 0x00732878, 2.380000114 ] # 21:9 Stretch Fix | ||
- [ bef32, | - [ bef32, 0x007330ac, 2.462 ] # Flame Trail Fix | ||
- [ bef32, | - [ bef32, 0x007200f8, 2.654 ] # Render FOV Fix | ||
- [ bef32, | - [ bef32, 0x0072e5e4, 0.95 ] # Slightly Extended FOV | ||
PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc: | PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc: | ||
32:9 Aspect Ratio Fix: | "32:9 Aspect Ratio Fix": | ||
Games: | Games: | ||
"WipEout HD Fury": | "WipEout HD Fury": | ||
BCES00664: [ 02.51 ] | BCES00664: [ 02.51 ] | ||
Author: Lex6s | Author: "Lex6s" | ||
Notes: Fixes 32:9 stretching and frustum culling. Need to enable "Stretch To Display Area" in GPU > "Additional Settings". HUD still stretched. | Notes: "Fixes 32:9 stretching and frustum culling. Need to enable \"Stretch To Display Area\" in GPU > \"Additional Settings\". HUD still stretched." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, | - [ bef32, 0x00732878, 3.555555582 ] # 32:9 Stretch Fix | ||
- [ bef32, | - [ bef32, 0x007330ac, 3.555555582 ] # Flame Trail Fix | ||
- [ bef32, | - [ bef32, 0x007200f8, 3.555555582 ] # Render FOV Fix | ||
- [ bef32, | - [ bef32, 0x0072e5e4, 0.95 ] # Slightly Extended FOV | ||
PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc: | PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc: | ||
"120 FPS Shield Sync Fix": | |||
Games: | Games: | ||
"WipEout HD Fury": | "WipEout HD Fury": | ||
BCES00664: [ 02.51 ] | BCES00664: [ 02.51 ] | ||
Author: Lex6s | Author: "Lex6s" | ||
Notes: Fixes ship-shield getting out of sync when playing above | Notes: "Fixes ship-shield getting out of sync when playing above 60 FPS. The \"120\" value can be changed to match your display framerate." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, | - [ bef32, 0x0072e0d4, 120 ] # Shield Framerate Fix | ||
PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc: | PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc: | ||
"120 FPS Absorb Sync Fix": | |||
Games: | Games: | ||
"WipEout HD Fury": | "WipEout HD Fury": | ||
BCES00664: [ 02.51 ] | BCES00664: [ 02.51 ] | ||
Author: Lex6s | Author: "Lex6s" | ||
Notes: Fixes absorb glow effect getting out of sync when playing above | Notes: "Fixes absorb glow effect getting out of sync when playing above 60 FPS. The \"120\" value can be changed to match your display framerate." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, | - [ bef32, 0x0072bf80, 120 ] # Absorb Glow Framerate Fix | ||
}} | }} |
Revision as of 08:23, 19 February 2023
WipEout HD | |
---|---|
Developer(s) | SCE Studio Liverpool |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | NA/EU September 25, 2008 JP October 29, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | WipEout HD NPEA00057, NPUA80105 WipEout HD Fury BCES00664 (IRD) Demo NPJA00031 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
WipEout HD is a futuristic racing video game developed by Sony Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 3. It is the eighth installment of the WipEout series and was first released on the PlayStation Network on 25 September 2008 in both Europe and North America, and on 29 October 2008 in Japan. A major expansion pack titled WipEout HD Fury was released worldwide via the PlayStation Network worldwide on 23 July 2009. A retail version was later made available in Europe on 16 October 2009. The game revolves around players competing in the FX350 anti-gravity racing league, and features the same race tracks from the PlayStation Portable games WipEout Pure and WipEout Pulse, although the content has been upgraded to render 1080p visuals in 60 frames per second.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes overbright graphics in some tracks. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Driver wake-up delay | 250 | Setting this value to 250us should fix random crashes, you may need to set it a bit higher on low-end systems but don't go too high as it will hurt performance. We recommend staying below 500. |
Vblank rate | 120 | Allows framerates of up to 120fps. Higher will work however the camera will start swinging wildly vertically as the framerate increases. |
Known Issues
If using the digital edition of WipEout HD and you would like to use the HD Fury DLC, please install all available updates before installing the DLC as installing the DLC first may break the game.
Using Relaxed XFloat may cause the game to softlock on loading screens or not play audio when using an SPU cache from a previous session.
Special Notes
This game supports custom music playlists; to use this feature create a "music" folder in dev_hdd0 and then create a folder within "music" containing your music files of choice (tested with .mp3 format files).
To use this playlist in game select it in Options > Audio > Music Playlist.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
2.51 | Yes | Yes | Yes | Yes | Works as of build 13591. Use wipeout2048.muis.online.scee.com=185.194.142.4&&wipeout2048.online.scee.com=185.194.142.4 in IP/hosts to be able to connect to the custom server. Only V2.51 is supported. Whitelisting is not required. |
Patches
PPU-0e95b58ae209a37060f3388434b59bcce8a708ab: "21:9 Aspect Ratio": Games: "WipEout HD": NPEA00057: [ 02.51 ] Author: "Esppiral" Notes: Patch Version: 1.0 Patch: - [ be32, 0x007e4190, 0x4017b9aa ] # 21:9 Aspect Ratio - [ be32, 0x007eb4a4, 0x4017b9aa ] # Render Fix PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: "Extended FOV": Games: "WipEout HD": NPUA80105: [ 02.51 ] Author: "illusion" Notes: "Patched default is 0.6." Patch Version: 1.0 Patch: - [ bef32, 0x0072e544, 0.6 ] PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: "21:9 Aspect Ratio Fix": Games: "WipEout HD": NPUA80105: [ 02.51 ] NPEA00057: [ 02.51 ] Author: "Lex6s" Notes: "Fixes 21:9 stretching and frustum culling. Need to enable \"Stretch To Display Area\" in GPU > \"Additional Settings\". HUD still stretched." Patch Version: 1.0 Patch: - [ bef32, 0x00732808, 2.380000114 ] # 21:9 Stretch Fix - [ bef32, 0x0073303c, 2.462 ] # Flame Trail Fix - [ bef32, 0x00720058, 2.654 ] # Render FOV Fix - [ bef32, 0x0072e544, 0.95 ] # Slightly Extended FOV PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: "32:9 Aspect Ratio Fix": Games: "WipEout HD": NPUA80105: [ 02.51 ] NPEA00057: [ 02.51 ] Author: "Lex6s" Notes: "Fixes 32:9 stretching and frustum culling. Need to enable \"Stretch To Display Area\" in GPU > \"Additional Settings\". HUD still stretched." Patch Version: 1.0 Patch: - [ bef32, 0x00732808, 3.555555582 ] # 32:9 Stretch Fix - [ bef32, 0x0073303c, 3.555555582 ] # Flame Trail Fix - [ bef32, 0x00720058, 3.555555582 ] # Render FOV Fix - [ bef32, 0x0072e544, 0.95 ] # Slightly Extended FOV PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: "120 FPS Shield Sync Fix": Games: "WipEout HD": NPUA80105: [ 02.51 ] NPEA00057: [ 02.51 ] Author: "Lex6s" Notes: "Fixes ship-shield getting out of sync when playing above 60 FPS. The \"120\" value can be changed to match your display framerate." Patch Version: 1.0 Patch: - [ bef32, 0x0072e034, 120 ] # Shield Framerate Fix PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: "120 FPS Absorb Sync Fix": Games: "WipEout HD": NPUA80105: [ 02.51 ] NPEA00057: [ 02.51 ] Author: "Lex6s" Notes: "Fixes absorb glow effect getting out of sync when playing above 60 FPS. The \"120\" value can be changed to match your display framerate." Patch Version: 1.0 Patch: - [ bef32, 0x0073100c, 120 ] # Absorb Glow Framerate Fix PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc: "21:9 Aspect Ratio Fix": Games: "WipEout HD Fury": BCES00664: [ 02.51 ] Author: "Lex6s" Notes: "Fixes 21:9 stretching and frustum culling. Need to enable \"Stretch To Display Area\" in GPU > \"Additional Settings\". HUD still stretched." Patch Version: 1.0 Patch: - [ bef32, 0x00732878, 2.380000114 ] # 21:9 Stretch Fix - [ bef32, 0x007330ac, 2.462 ] # Flame Trail Fix - [ bef32, 0x007200f8, 2.654 ] # Render FOV Fix - [ bef32, 0x0072e5e4, 0.95 ] # Slightly Extended FOV PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc: "32:9 Aspect Ratio Fix": Games: "WipEout HD Fury": BCES00664: [ 02.51 ] Author: "Lex6s" Notes: "Fixes 32:9 stretching and frustum culling. Need to enable \"Stretch To Display Area\" in GPU > \"Additional Settings\". HUD still stretched." Patch Version: 1.0 Patch: - [ bef32, 0x00732878, 3.555555582 ] # 32:9 Stretch Fix - [ bef32, 0x007330ac, 3.555555582 ] # Flame Trail Fix - [ bef32, 0x007200f8, 3.555555582 ] # Render FOV Fix - [ bef32, 0x0072e5e4, 0.95 ] # Slightly Extended FOV PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc: "120 FPS Shield Sync Fix": Games: "WipEout HD Fury": BCES00664: [ 02.51 ] Author: "Lex6s" Notes: "Fixes ship-shield getting out of sync when playing above 60 FPS. The \"120\" value can be changed to match your display framerate." Patch Version: 1.0 Patch: - [ bef32, 0x0072e0d4, 120 ] # Shield Framerate Fix PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc: "120 FPS Absorb Sync Fix": Games: "WipEout HD Fury": BCES00664: [ 02.51 ] Author: "Lex6s" Notes: "Fixes absorb glow effect getting out of sync when playing above 60 FPS. The \"120\" value can be changed to match your display framerate." Patch Version: 1.0 Patch: - [ bef32, 0x0072bf80, 120 ] # Absorb Glow Framerate Fix