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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
This title should be played with Asynchronous Texture Streaming due to a shader based issue which renders the game unplayable. With this setting enabled the game can be played to some extent. If this still doesn't fix the issue, setting the Resolution Scale to 1080p should result in a better experience. | |||
==Special Notes== | ==Special Notes== |
Revision as of 02:07, 7 January 2023
Fight Night Champion | |
---|---|
Developer(s) | EA Vancouver |
Publisher(s) | EA Sports |
Series | Fight Night |
Release date(s) | NA March 1, 2011 EU March 4, 2011 |
Release type | Console exclusive |
Genre(s) | Sports |
GameID(s) | BLES01039 (IRD), BLUS30608 (IRD), NPUB30595 Demo NPUB90513 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
Clocks scale | 110 | Allows the game to run at 33 FPS which fixes the FPS timing while in-game. |
Known Issues
This title should be played with Asynchronous Texture Streaming due to a shader based issue which renders the game unplayable. With this setting enabled the game can be played to some extent. If this still doesn't fix the issue, setting the Resolution Scale to 1080p should result in a better experience.
Special Notes
This game had weird a FPS timing on the PS3, in order to emulate the FPS timing correctly the clock scale needs to be adjusted as described in the config section above. Keep in mind that while this fixes the timing, a side effect as a result of it is it messes with the duration of a fight and shortens it by 10-15 seconds.