No edit summary |
No edit summary |
||
Line 140: | Line 140: | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = 120<!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = Use 120 for 60fps, can go higher if desired | ||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = |
Revision as of 14:19, 27 September 2022
Ni no Kuni: Wrath of the White Witch | |
---|---|
Developer(s) | Level-5 |
Publisher(s) | JP Level-5 NA/EU/AU Bandai Namco Games |
Release date(s) | JP November 17, 2011 NA January 22, 2013 AU January 31, 2013 EU February 1, 2013 |
Release type | Multi-platform |
Genre(s) | Role-playing |
Mode(s) | Single-player |
GameID(s) | BLES01555 (IRD), BLUS30947 (IRD), NPEB01158, NPUB30932 Demo NPEB90452, NPUB90846 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Ni no Kuni: Wrath of the White Witch is a significantly enhanced version of Ni no Kuni: Dominion of the Dark Djinn, which originally released for the Nintendo DS in Japan in December 2010. Players control Oliver, a young boy who sets out on a journey to save his mother. The game is played from a third-person perspective and its world is navigated on foot, by boat, or on a dragon. While players navigate Oliver throughout the game's world, other characters can be controlled during battles against enemies; during these battles, players use magic abilities and creatures known as "familiars", which can be captured and tamed.
Development began in 2008, simultaneous to Dominion of the Dark Djinn. The game's animated sequences were produced by Studio Ghibli, while the original score was co-composed by Joe Hisaishi. The art style was also inspired by Studio Ghibli's other productions. The character development of Oliver was a large focus of the game, intending to make children empathize with the character and for adults to relive their adolescence. The developers used the power of the PlayStation 3 to its full potential to render the world with great detail not possible in Dominion of the Dark Djinn.
Following its announcement, Ni no Kuni was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its story, graphic design and gameplay. Wrath of the White Witch became one of the best-selling PlayStation 3 games, selling over 170,000 units within a week of its Japanese release, and over one million units within fourteen months of its Western release. The game was nominated for and won awards from several gaming publications.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | 16x | Improves texture quality, but does make some 2D Interface elements display incorrectly e.g pause menu or party member portrait images |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 120 | Use 120 for 60fps, can go higher if desired |
Known Issues
There are no reported issues with this title.