UFC Undisputed 3: Difference between revisions

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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes visual issues while in-game.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Fixes visual issues while in-game.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
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|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =  
|disable zcull occlusion queries notes =  
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = On <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        = Fixes visual issues while in-game.
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =  
|use gpu texture scaling notes        =  
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==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
This game is known to be very unstable.  


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 04:29, 15 September 2022

UFC Undisputed 3
Developer(s) Yuke's
Publisher(s) THQ
Series UFC Undisputed
Release date(s) JP March 1, 2012
AU February 16, 2012
NA/EU February 14, 2012
Release type Console exclusive
Genre(s) Sports
GameID(s) BLES01231 (IRD), BLUS30738 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes visual issues while in-game.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes visual issues while in-game.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On Fixes visual issues while in-game.

Known Issues

This game is known to be very unstable.

Special Notes