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==Special Notes== | ==Special Notes== | ||
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===High-Framerates=== | |||
The game can played at 60fps by changing the <code>VBLank Frequency</code> to 120 under <code>Advanced Settings</code>. The game, in its current state (build <code>0.0.24-14141</code>), will have difficulty maintaining 60fps in some areas, even with a high-spec system. Spider-Man 2099 levels have the most noticeable drops. | |||
</p>The game can be played at even higher framerates by further increasing the VBlank Frequency but this currently causes significant visual artefacts. |
Revision as of 20:56, 10 September 2022
Spider-Man: Shattered Dimensions | |
---|---|
Developer(s) | Beenox |
Publisher(s) | Activision |
Release date(s) | NA September 7, 2010 EU September 10, 2010 AU September 29, 2010 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
GameID(s) | BLES00946 (IRD), BLUS30499 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
High-Framerates
The game can played at 60fps by changing the VBLank Frequency
to 120 under Advanced Settings
. The game, in its current state (build 0.0.24-14141
), will have difficulty maintaining 60fps in some areas, even with a high-spec system. Spider-Man 2099 levels have the most noticeable drops.
The game can be played at even higher framerates by further increasing the VBlank Frequency but this currently causes significant visual artefacts.