Killzone: Difference between revisions

From RPCS3 Wiki
(added game info)
Line 186: Line 186:
         BCES01743: [ 01.00 ]
         BCES01743: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: "Set clock scale to 200% for 60FPS Gameplay.\nVideo playback breaks with 200% clock scale, skip when possible."
     Notes: "Version 2.0 no longer requires 200% clock scale, reset to default before using this updated patch."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x002125a4, 0x3ca03f00 ] # load 3f 00 into memory, this uses same method as asasega patch for pcsx2
       - [ be32, 0x002125a4, 0x3ca03f00 ] # same method as asasega patch
       - [ be32, 0x002192f8, 0x3ca03f00 ]
       - [ be32, 0x002192f8, 0x3ca03f00 ]
      - [ bef64, 0x0021c0a0, 0.06 ]


PPU-0bb16b9f48bfea44a892110beec812664e84539f:
PPU-0bb16b9f48bfea44a892110beec812664e84539f:
Line 202: Line 203:
     Patch:
     Patch:
       - [ bef32, 0x5E7F6C, 0.65 ] # static float in memory
       - [ bef32, 0x5E7F6C, 0.65 ] # static float in memory
}}
{{patch
|type    = Canary
|version = 1.2
|content =
PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e:
   60 FPS:
   60 FPS:
     Games:
     Games:
       "Killzone":
       "Killzone":
         NPEA00418: [ 01.00 ]
         NPUA80856: [ 01.00 ]
     Author: illusion
     Author: ZEROx, illusion
     Notes: "This patch is non functional. Everything still updates at 30FPS"
     Notes: "Version 2.0 no longer requires 200% clock scale, reset to default before using this updated patch."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0021c138, 0x60000000 ]
       - [ be32, 0x002125f4, 0x3ca03f00 ] # same method as asasega patch
    #  - [ be32, 0x0021c140, 0x60000000 ] # screen flickering
      - [ be32, 0x00219348, 0x3ca03f00 ]
      - [ bef64, 0x0021c0f0, 0.06 ]
}}
}}

Revision as of 18:52, 2 September 2022

Killzone
Developer(s) Guerrilla Games, Supermassive Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) NA October 23, 2012
EU October 24, 2012
AU November 8, 2012
Release type PlayStation exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES01743 (IRD), NPEA00418, NPUA80856
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e:
  Extended FOV:
    Games:
      "Killzone":
        NPEA00418: [ 01.00 ]
        BCES01743: [ 01.00 ]
    Author: illusion
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x5E7F6C, 0.65 ] # static float in memory
  60 FPS:
    Games:
      "Killzone":
        NPEA00418: [ 01.00 ]
        BCES01743: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: "Version 2.0 no longer requires 200% clock scale, reset to default before using this updated patch."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002125a4, 0x3ca03f00 ] # same method as asasega patch
      - [ be32, 0x002192f8, 0x3ca03f00 ]
      - [ bef64, 0x0021c0a0, 0.06 ]

PPU-0bb16b9f48bfea44a892110beec812664e84539f:
  Extended FOV:
    Games:
      "Killzone":
        NPUA80856: [ 01.00 ]
    Author: illusion, Mew21 
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x5E7F6C, 0.65 ] # static float in memory
  60 FPS:
    Games:
      "Killzone":
        NPUA80856: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: "Version 2.0 no longer requires 200% clock scale, reset to default before using this updated patch."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002125f4, 0x3ca03f00 ] # same method as asasega patch
      - [ be32, 0x00219348, 0x3ca03f00 ]
      - [ bef64, 0x0021c0f0, 0.06 ]