Tom Clancy's EndWar: Difference between revisions

From RPCS3 Wiki
(Infobox edits)
(Needs WCB)
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes white screen in-game
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  

Revision as of 20:37, 7 June 2022

Tom Clancy's EndWar
Developer(s) Ubisoft Shanghai
Publisher(s) Ubisoft
Release date(s) NA November 4, 2008
EU November 8, 2008
Release type Multi-platform
Genre(s) Strategy
GameID(s) BLES00326 (IRD), BLUS30180 (IRD), NPEB01170, NPUB30913, BLES00487 (IRD)
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Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes white screen in-game

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 No No No No Needs a custom server.