HerrHulaHoop (talk | contribs) (Fix-ups) |
HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpret...) |
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|firmware settings | |firmware settings = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only --> | ||
|firmware settings notes | |firmware settings notes = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter --> | ||
|enable thread scheduler | |enable thread scheduler = <!-- On, Off --> | ||
|enable thread scheduler notes | |enable thread scheduler notes = | ||
|lower spu thread priority | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes | |lower spu thread priority notes = | ||
|enable spu loop detection | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes | |enable spu loop detection notes = | ||
| | |spu cache = <!-- On, Off --> | ||
| | |spu cache notes = | ||
|accurate xfloat = <!-- On, Off --> | |||
|accurate xfloat notes = | |||
|spu block size = <!-- Safe, Mega, Giga --> | |||
|spu block size notes = | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = Vulkan <!-- OpenGL, Vulkan --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- Auto, 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|default resolution | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes | |default resolution notes = | ||
|resolution scale | |resolution scale = <!-- Range between 50% to 800% --> | ||
|resolution scale notes | |resolution scale notes = | ||
|resolution scale threshold | |resolution scale threshold = <!-- Range between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|write color buffer | |write color buffer = <!-- On, Off --> | ||
|write color buffer notes | |write color buffer notes = | ||
|strict rendering mode = <!-- On, Off --> | |||
|strict rendering mode notes = | |||
|strict rendering mode | |vsync = <!-- On, Off --> | ||
|strict rendering mode notes | |vsync notes = | ||
|vsync | |stretch to display area = <!-- On, Off --> | ||
|vsync notes | |stretch to display area notes = | ||
|stretch to display area | |disable vertex cache = <!-- On, Off --> | ||
|stretch to display area notes | |disable vertex cache notes = | ||
|disable vertex cache | |disable async shader compiler = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable async shader compiler notes = | ||
<!-- Audio configuration --> | |||
|audio out windows = <!-- XAudio2, OpenAL --> | |||
|audio out windows notes = | |||
|audio out linux = <!-- OpenAL, PulseAudio, ALSA --> | |||
|audio out linux notes = | |||
|dump to file = <!-- On, Off --> | |||
|dump to file notes = | |||
|convert to 16-bit = <!-- On, Off --> | |||
|convert to 16-bit notes = | |||
|downmix to stereo = <!-- On, Off --> | |||
|downmix to stereo notes = | |||
|volume = <!-- Range between 0% to 200% --> | |||
|volume notes = | |||
|enable buffering = <!-- On, Off --> | |||
|enable buffering notes = | |||
|audio buffer duration = <!-- Range between 20ms to 250ms --> | |||
|audio buffer duration notes = | |||
|enable time stretching = <!-- On, Off --> | |||
|enable time stretching notes = | |||
|time stretching threshold = <!-- Range between 0% to 100% --> | |||
|time stretching threshold notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes | |force cpu blit emulation notes = | ||
|use gpu texture scaling = <!-- On, Off --> | |||
|use gpu texture scaling notes = | |||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate putlluc = <!-- On, Off --> | |||
|accurate putlluc notes = | |||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
}} | }} | ||
Revision as of 22:32, 27 April 2019
Nucleus | |
---|---|
Developer(s) | Kuju Entertainment |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | NA May 18, 2007 EU July 12, 2007 |
Release type | PlayStation 3 exclusive |
Genre(s) | Puzzle, Shooter |
Mode(s) | Single-player, Co-op |
GameID(s) | NPUA80064, NPEA00015, NPJA00018 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Nucleus (also known as Bacterius on the Japanese PSN) is a puzzle-based shooting game with a dual stick control system similar to Robotron: 2084. Players are tasked with ridding a host body of a virus infestation, moving through the body's three main biological systems, the digestive system, the circulatory system, and finally the nervous system, culminating in a final battle in the brain.
The basic game consists of shooting bacteria or progressively larger and larger viruses, which break down into smaller viruses when shot, or if left alone combine themselves into ever larger viruses. Each level also has a number of cells which clump together and interact in a physical manner, the players can move them around and manipulate them with a traction beam to construct barriers to hide behind or to block of parts of the dynamically changing levels.
Ultimately the game is a high-score attack. Each level is tuned so that certain advanced techniques have to be used in order to achieve the higher scores, with correspondingly higher grades given to mark progress. These techniques are all discoverable to begin with, but they aren't explained in the initial instruction set. Later levels force you to learn these techniques, hints for failed attempts point the way, and by going back to earlier levels you can more easily achieve the higher level grades.
The game can be played in a 2-player co-operative mode offering more ways to build and manipulate cell structures or to distract and defeat the Nucleus enemies.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan |
Known Issues
There are no reported issues with this title.