ChwaraeTeg (talk | contribs) (Infobox edits) |
ChwaraeTeg (talk | contribs) (Update config per compat. thread) |
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|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Fixes texture issues | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = |
Revision as of 13:36, 5 June 2022
Beyond Good & Evil HD | |
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Developer(s) | Ubisoft Shanghai |
Publisher(s) | Ubisoft |
Release date(s) | NA June 28, 2011 EU June 8, 2011 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
GameID(s) | NPEB00435 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes texture issues |
Known Issues
There are no reported issues with this title.