Medal of Honor: Difference between revisions

From RPCS3 Wiki
(EA DICE > DICE)
m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
Line 32: Line 32:
|spu cache                            = <!-- On, Off -->
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =  
|spu cache notes                      =  
|accurate xfloat                       = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|accurate xfloat notes                 =  
|spu xfloat accuracy notes             =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 105: Line 105:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
Line 153: Line 153:
|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  

Revision as of 08:49, 5 June 2022

Medal of Honor
MOH2010.jpg
Developer(s) Danger Close Games, DICE
Publisher(s) Electronic Arts
Series Medal of Honor
Release date(s) NA October 12, 2010
AU October 14, 2010
EU October 15, 2010
Release type Multi-platform
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BLES00860 (IRD), BLES01108 (IRD), BLUS30436 (IRD), BLES01106 (IRD), BLES01067
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Medal of Honor is the 13th installment in the Medal of Honor series, developed by Danger Close Games and EA DICE, released on Microsoft Windows, PlayStation 3 and Xbox 360 on October 12, 2010. The game is a reboot of the series, set in modern-day Afghanistan. Medal of Honor's single-player campaign uses a heavily modified version of Unreal Engine 3, and its multiplayer uses the Frostbite engine.

The game features a single-player campaign, in which the player will control multiple characters from both the "Tier 1" and "Big Military" perspectives. The storyline follows several Tier 1 Operators working under the National Command Authority in Afghanistan during Operation Enduring Freedom. The players assume the role of a DEVGRU operator code-named "Rabbit", Delta Force sniper code-named "Deuce", Ranger Dante Adams and Apache helicopter gunner Brad Hawkins.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes