(Created page with "<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox |image = [[File:{{#setmainimage:WSTNO.jpg}}|300px]] |developer = MachineGames |publisher = Bethesda Softworks |series = Wolfenstein |date = May 20, 2014 |release = Multi-platform <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> |genre = Action, first-person sho...") |
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|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Required alongside Force CPU blit emulation to fix broken graphics. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
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|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = <!-- On, Off --> | |read color buffers = On <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = Required if using Force CPU blit emulation and Write Color buffers to fix screen not being filled. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
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|disable zcull occlusion queries = <!-- On, Off --> | |disable zcull occlusion queries = <!-- On, Off --> | ||
|disable zcull occlusion queries notes = | |disable zcull occlusion queries notes = | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = On <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = Degrades performance but fixes broken graphics when used with Write Color Buffers. | ||
|use gpu texture scaling = <!-- On, Off --> | |use gpu texture scaling = <!-- On, Off --> | ||
|use gpu texture scaling notes = | |use gpu texture scaling notes = |
Revision as of 15:13, 23 May 2022
Wolfenstein: The New Order | |
---|---|
Developer(s) | MachineGames |
Publisher(s) | Bethesda Softworks |
Series | Wolfenstein |
Release date(s) | May 20, 2014 |
Release type | Multi-platform |
Genre(s) | Action, first-person shooter |
Mode(s) | Single-player |
GameID(s) | BLES01909 (IRD), NPEB01789, NPUB31297, BLES01910 (IRD), BLUS31220 (IRD), BLJM61201 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Wolfenstein: The New Order is a 2014 action, first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 20 May 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The game is the seventh main entry in the Wolfenstein series and the successor to 2009's Wolfenstein, set in an alternate history 1960s Europe where the Nazis won the Second World War. The story follows war veteran William "B.J." Blazkowicz and his efforts to stop the Nazis from ruling over the world.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Required alongside Force CPU blit emulation to fix broken graphics. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Required if using Force CPU blit emulation and Write Color buffers to fix screen not being filled. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Force CPU blit emulation | On | Degrades performance but fixes broken graphics when used with Write Color Buffers. |
Known Issues
There are no reported issues with this title.