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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = | |image = [[File:{{#setmainimage:XCOMEU.jpg}}|300px]] | ||
|developer = Firaxis | |developer = Firaxis | ||
|publisher = 2K Games | |publisher = 2K Games |
Revision as of 18:47, 12 May 2022
XCOM: Enemy Unknown | |
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Developer(s) | Firaxis |
Publisher(s) | 2K Games |
Series | XCOM |
Release date(s) | NA October 9, 2012 EU/AU October 12, 2012 |
Release type | Multi-platform |
Genre(s) | Turn-based tactics |
Mode(s) | Single-player, Multiplayer |
GameID(s) | NPUB31119, BLUS30943 (IRD), BLES01711 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
XCOM: Enemy Unknown is a 2012 turn-based tactical video game developed by Firaxis Games and published by 2K Games. The game is a "reimagined" remake of the 1994 cult classic strategy game X-COM: UFO Defense (also known as UFO: Enemy Unknown) and a reboot of MicroProse's 1990s X-COM series. Set in an alternative version of the year 2015, the player controls an elite multinational paramilitary organization called XCOM during an alien invasion of Earth. The player commands troops in the field in a series of turn-based tactical missions; between missions, the player directs the research and development of technologies from recovered alien technology and captured prisoners, expands XCOM's base of operations, manages finances, and monitors and responds to alien activity.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.03/1.04 | Yes | Partial | Partial | No | It is possible to get to the lobby browser but any attempt to host a public lobby crashes the emulator, while the emulator is in a hung state it is possible for clients to see the lobby but they will crash on joining. Playing a custom match with the match type set to LAN works. |