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|shader mode notes = | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |write color buffers = On <!-- On, Off --> | ||
|write color buffers notes = Fixes | |write color buffers notes = Fixes the ocean being invisible | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
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|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = On <!-- On, Off --> | |read color buffers = On <!-- On, Off --> | ||
|read color buffers notes = Fixes | |read color buffers notes = Fixes the ocean being invisible | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
Audio sometimes stops working, and the game isn't very stable. | |||
==Special Notes== | ==Special Notes== |
Revision as of 14:12, 6 May 2022
Assassin's Creed IV: Black Flag | |
---|---|
Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Series | Assassin's Creed |
Release date(s) | October 29, 2013 |
Release type | Multi-platform |
Genre(s) | Action-Adventure |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01882 (IRD), BLES01883 (IRD), BLES01884 (IRD), BLUS31193 (IRD), NPEB01396, NPUB31246 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Assassin's Creed IV: Black Flag is the sixth major installment in the Assassin's Creed series. Its historical timeframe precedes that of Assassin's Creed III, but its modern-day sequences succeed Assassin's Creed III.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes the ocean being invisible |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Fixes the ocean being invisible |
Known Issues
Audio sometimes stops working, and the game isn't very stable.
Special Notes
Enabling Write Colour Buffers and Read Colour Buffers fixes visual issues while in-game but it does so at the cost of FPS loss (30-40 FPS without them enabled, 25-35 FPS with them enabled. Tested on a Ryzen 5700U).