ChwaraeTeg (talk | contribs) (Infobox edits + alt title info) |
m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...) |
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|spu cache = <!-- On, Off --> | |spu cache = <!-- On, Off --> | ||
|spu cache notes = | |spu cache notes = | ||
| | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
| | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
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|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
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|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- True, False --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
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|disable native float16 support = <!-- On, Off --> | |disable native float16 support = <!-- On, Off --> | ||
|disable native float16 support notes = | |disable native float16 support notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
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|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
}} | }} | ||
Revision as of 19:40, 3 May 2022
SOCOM 4: U.S. Navy SEALs | |
---|---|
Developer(s) | Zipper Interactive |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | NA April 19, 2011 EU April 21, 2011 |
Release type | PlayStation 3 exclusive |
Genre(s) | Third-person shooter |
GameID(s) | BCUS98135, BCES00938 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
SOCOM 4 U.S. Navy SEALs (known as SOCOM: Special Forces in PAL regions) is a tactical shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment exclusively for PlayStation 3.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Patches
PPU-7bf98dfa97ff84d8db49fcf198e2ecb9d9975ac6: # bin\s4_g.self 60 FPS: Games: "SOCOM 4: U.S. Navy SEALs (Special Forces)": BCES00938: [ 01.00 ] BCUS98135: [ 01.00 ] Author: illusion Notes: "Set Clock scale to 200% for 60FPS\nIGC might still be double speed." Patch Version: 1.0 Patch: - [ be16, 0x16F2ECC, 0x3F00 ] Extended FOV: Games: "SOCOM 4: U.S. Navy SEALs (Special Forces)": BCES00938: [ 01.00 ] BCUS98135: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x16EFE34, 0.65 ] Disable MLAA: Games: "SOCOM 4: U.S. Navy SEALs (Special Forces)": BCES00938: [ 01.00 ] BCUS98135: [ 01.00 ] Author: illusion Notes: "Allows for the use of resolution scaling.\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into mlaa function." # ugh, who thought this would be a good idea Patch Version: 1.0 Patch: - [ be32, 0x001ec268, 0x38600000 ] # EdgeMlaa3d - [ be32, 0x001EC298, 0x38C00000 ]