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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
Physics will bug out when running with a combination of Windows and PPU recompiler. However running the same settings on Linux will not exhibit the issue. Using PPU interpreter on Windows will solve the issue but at the cost of performance. | |||
==Special Notes== | ==Special Notes== |
Revision as of 13:54, 12 April 2022
MotorStorm | |
---|---|
Developer(s) | Evolution Studios |
Publisher(s) | Sony Computer Entertainment |
Series | MotorStorm |
Release date(s) | JP December 14, 2006 NA March 6, 2007 EU March 23, 2007 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES00006 (IRD), BCUS98137 (IRD), NPEA80017 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
MotorStorm was announced at E3 2005, and takes place at the fictional MotorStorm Festival in Monument Valley. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. MotorStorm holds the Guinness World Record for the biggest variety of vehicles in a racing game - players are in control of seven different types of vehicles throughout the game: bikes, ATVs, buggies, rally cars, racing trucks, mudpluggers and big rigs. Each vehicle has its own strengths and weaknesses. For example, dirt bikes are capable of accelerating very fast and capable of manoeuvring through tight spaces, but they are also easily damaged, and only reach mediocre top speeds. On the other hand, big rigs have great durability, medium speed, but poor acceleration and handling.
MotorStorm has sold over 3 million copies. Two sequels were made, MotorStorm: Pacific Rift in 2008, and MotorStorm: Apocalypse in 2011. As of January 2012, the online multiplayer servers for the game have been permanently shut down.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes overbright image |
Known Issues
Physics will bug out when running with a combination of Windows and PPU recompiler. However running the same settings on Linux will not exhibit the issue. Using PPU interpreter on Windows will solve the issue but at the cost of performance.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | Yes | Yes | Yes | Yes | Players currently have to ask in the PSONE discord to be whitelisted to play. DNS must be set to 185.194.142.4 to connect to custom server. |
Patches
Anchors: msnotes: &msnotes "Updated with a new version that has correct game speed at above 15FPS. (Except countdown timer)\nIncrease Vblank above 60Hz to go above 60FPS.\nIssues introduced in 1.0 version of the patch are now resolved." PPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006 Unlock FPS: Games: "Motorstorm": BCES00006: [ All ] # needs all tag otherwise patch doesn't get applied even though game version is the same in param.sfo Author: illusion, ZEROx Notes: *msnotes Patch Version: 2.0 Patch: - [ be16, 0x00605e80, 0x937d ] #variable framerate - [ be16, 0x00605e90, 0x937d ] #gameplay // may not be needed - [ be32, 0x0075c864, 0x39000001 ] #car selection PPU-ce27dc64b44242beebb44c097449dd035de18e8b: # 3.1 update Unlock FPS: Games: "Motorstorm Update 3.1": BCES00006: [ All ] Author: illusion, ZEROx Notes: *msnotes Patch Version: 2.0 Patch: - [ be16, 0x006f5238, 0x937d ] #variable framerate - [ be16, 0x006f5248, 0x937d ] #gameplay // may not be needed - [ be32, 0x0087f3a0, 0x39000001 ] #car selection PPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017 Unlock FPS: Games: "Motorstorm Demo": NPEA80017: [ All ] Author: illusion, ZEROx Notes: *msnotes Patch Version: 2.0 Patch: - [ be16, 0x00607e10, 0x937d ] #variable framerate - [ be16, 0x00607e20, 0x937d ] #gameplay // may not be needed - [ be32, 0x0075e7f4, 0x39000001 ] #car selection PPU-e962bc16978b776063858254ae49aed7eac2a4f6: # BCUS98137 Unlock FPS: Games: "Motorstorm": BCUS98137: [ All ] Author: illusion, ZEROx Notes: *msnotes Patch Version: 2.0 Patch: - [ be16, 0x00605e80, 0x937d ] #variable framerate - [ be16, 0x00605e90, 0x937d ] #gameplay // may not be needed - [ be32, 0x0075c864, 0x39000001 ] #car selection