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Gran Turismo 5 makes use of MSAA, which can be heavy on the GPU in replays and even in races. Disabling anti-aliasing significantly reduces GPU load, but fences and foliage render incorrectly with it disabled. As a workaround, you can set default resolution to 1920x1080 which uses a different anti-aliasing implementation while still rendering everything correctly, and reduces VRAM usage as well. | Gran Turismo 5 makes use of MSAA, which can be heavy on the GPU in replays and even in races. Disabling anti-aliasing significantly reduces GPU load, but fences and foliage render incorrectly with it disabled. As a workaround, you can set default resolution to 1920x1080 which uses a different anti-aliasing implementation while still rendering everything correctly, and reduces VRAM usage as well. | ||
{{netplay | |||
|gamever = <= 2.15 | |||
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No <!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No <!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No <!-- Yes, No, Partial, Untested, N/A --> | |||
|notes = Shows Error Message. Can still be played Online through a hidden LAN Mode. [https://discord.gg/rUVRq2Dree More info here.] [https://cdn.discordapp.com/attachments/319224795785068545/741997263529967636/RPCS3.log.gz RPCS3.log.gz] | |||
}} | |||
{{patch | {{patch | ||
|type = PPU | |type = PPU |
Revision as of 16:42, 25 March 2022
Gran Turismo 5 | |
---|---|
Developer(s) | Polyphony Digital |
Publisher(s) | Sony Computer Entertainment |
Series | Gran Turismo |
Release date(s) | NA November 24, 2010 EU November 24, 2010 JP November 25, 2010 AU November 25, 2010 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCUS98114 (IRD), BCES00569 (IRD), BCAS20108 (IRD) XL Edition BCUS98394 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Gran Turismo 5 is a 2010 racing video game developed by Polyphony Digital and published by Sony Computer Entertainment. It was released for the PlayStation 3 on November 24, 2010 in Europe and North America, and November 25, 2010 in Japan and Australasia, and is the fifth main installment and the tenth overall in the Gran Turismo series. It was preceded by the Prologue version and is the first main entry of the series to be released for the PlayStation 3.
The game marks the first entry in the series with online races with support for up to 16 players. A damage model has been included with variations of damage depending on the car. Over 1,000 cars, 29 different locations, 77 different tracks, and a track generator are available in the game. Dynamic time and weather effects make their debut in the series. World Rally Championship, NASCAR and Super GT licenses are utilized for the first time in the Gran Turismo series.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | Improves performance with no cost to stability. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | To be enabled on systems that do not have TSX. Helps reduce the frequency of RSX desyncs. |
Driver wake-up delay | 200 | Reduces the frequency of RSX desyncs. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Disable ZCull occlusion queries | On | Improves performance and may reduce the frequency of desyncs. |
Known Issues
Crashes caused by "Thread terminated due to fatal error: [index buffer] Working buffer not big enough..." can be fixed by enabling the "Disable FIFO Reordering" debug setting. (See this page on how to show debug settings: https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Debug_configuration ) This game is currently not playable. Even with the recommended settings above, expect frequent crashes and desynchronisations.
Special Notes
Game versions prior to 2.00 are known to be more stable.
Gran Turismo 5 makes use of MSAA, which can be heavy on the GPU in replays and even in races. Disabling anti-aliasing significantly reduces GPU load, but fences and foliage render incorrectly with it disabled. As a workaround, you can set default resolution to 1920x1080 which uses a different anti-aliasing implementation while still rendering everything correctly, and reduces VRAM usage as well.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
<= 2.15 | Yes | No | No | No | Shows Error Message. Can still be played Online through a hidden LAN Mode. More info here. RPCS3.log.gz |
Patches
Anchors: gt5_unlockfps_notes: >5_unlockfps_notes "Cutscenes rendered in the game's engine speed up" PPU-5eb226d8430cf943cca1344fcf0c76db15aaaeb7: Extended FOV: Games: "Gran Turismo 5": BCES00569: [ 01.00 ] Author: illusion Notes: Global FOV setting Patch Version: 1.0 Patch: - [ bef32, 0x18EFF34, 0.75 ] # tweak this number to your liking Unlock FPS: Games: "Gran Turismo 5": BCES00569: [ 01.00 ] # may work for us ver, idk Author: illusion Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ be32, 0x008cffb4, 0x38800000 ] PPU-9216b03cf8f4ff27a57ff44ede2bc43a9d3087c0: Unlock FPS: Games: "Gran Turismo 5": BCES00569: [ 01.12 ] # may work for us ver, idk Author: illusion Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ be32, 0x00a0f640, 0x38800000 ] #1.12 eboot (1.13 doesn't have elf) PPU-ef552ab6594271862d9c6ab62e982c92380ad6cd: Unlock FPS: Games: "Gran Turismo 5": BCUS98114: [ 01.13 ] # it works for us version Author: illusion Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ be32, 0x00a0f640, 0x38800000 ] #1.12 eboot (1.13 doesn't have elf) PPU-223cc85fc80a6667fae775c7c02f7f65e6b2871f : Unlock FPS: Games: "Gran Turismo 5": BCES00569: [ 02.17 ] Author: ZEROx Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ byte, 0x001855cb, 0 ] # unlock fps ingame - [ byte, 0x001855d7, 0 ] # unlock fps ingame - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu PPU-d73f342bf28ee016ef3d0ccb309b1acb03d8ecce : Unlock FPS: Games: "Gran Turismo 5": BCUS98114: [ 02.11 ] Author: ZEROx Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ byte, 0x00185457, 0 ] # unlock fps ingame - [ byte, 0x00185463, 0 ] # unlock fps ingame - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu PPU-a5e547ce3ce25092ac6cae85631f50ba5d9ea914 : Unlock FPS: Games: "Gran Turismo 5": BCUS98114: [ 02.17 ] Author: ZEROx Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ byte, 0x00185457, 0 ] # unlock fps ingame - [ byte, 0x00185463, 0 ] # unlock fps ingame - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu PPU-7a5ee7bc2fef9566dd80e35893fe2c5571197726 : Unlock FPS: Games: "Gran Turismo 5": BCES00569: [ 02.11 ] Author: ZEROx Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ byte, 0x00185457, 0 ] # unlock fps ingame - [ byte, 0x00185463, 0 ] # unlock fps ingame - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu