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'''''Call of Duty: Ghosts''''' is | '''''Call of Duty: Ghosts''''' is set ten years after a devastating mass event, the United States of America is no longer a superpower, with its economy and government in ashes. The remainder of the nation's Special Operations Forces, the Ghosts, fight a newly emerged technologically-superior global power not for freedom, or liberty, but simply to survive. | ||
==Configuration== | ==Configuration== | ||
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|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = Relaxed <!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = Improves performance | ||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = Legacy (singlethreaded) <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = (Optional) Improves stability on recommended hardware | ||
|write color buffers = <!-- On, Off --> | |write color buffers = <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = | ||
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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
Campaign crashes at least once per mission but is fully completeable with little to no issues | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
Settings shown are for the CAMPAIGN. Whereas multiplayer has no configuring necessary. |
Revision as of 14:49, 17 March 2022
Call of Duty: Ghosts | |
---|---|
Developer(s) | Infinity Ward |
Publisher(s) | Activision |
Series | Call of Duty |
Release date(s) | November 5, 2013 |
Release type | Multi-platform |
Genre(s) | Action, First-person shooter |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01945 (IRD), BLES01948 (IRD), BLUS31270 (IRD), BLJM61125 (IRD), BLJM61126, NPEB01832, NPEB01835, NPUB31301 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Call of Duty: Ghosts is set ten years after a devastating mass event, the United States of America is no longer a superpower, with its economy and government in ashes. The remainder of the nation's Special Operations Forces, the Ghosts, fight a newly emerged technologically-superior global power not for freedom, or liberty, but simply to survive.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Improves performance |
Shader mode | Legacy (singlethreaded) | (Optional) Improves stability on recommended hardware |
Known Issues
Campaign crashes at least once per mission but is fully completeable with little to no issues
Special Notes
Settings shown are for the CAMPAIGN. Whereas multiplayer has no configuring necessary.