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"Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, you can either set the CPU clock to 102% or set the frame limit to 50 and the cloth physics will work perfectly! also increasing the frame rate causes to some enemy to be harder to absorbs but it still should be possible to absorbs them"
"Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, you can either set the CPU clock to 102% or set the frame limit to 50 and the cloth physics will work perfectly! also increasing the frame rate causes to some enemy to be harder to absorbs but it still should be possible to absorbs them"


Thanks
Thanks --[[User:Puggsy|Puggsy]] ([[User talk:Puggsy|talk]]) 12:02, 5 March 2022 (UTC)
: Hi, please go to [[Folklore]] game page and edit the patch there. --[[User:HerrHulaHoop|HerrHulaHoop]] ([[User talk:HerrHulaHoop|talk]]) 12:53, 5 March 2022 (UTC)
: Hi, please go to [[Folklore]] game page and edit the patch there. --[[User:HerrHulaHoop|HerrHulaHoop]] ([[User talk:HerrHulaHoop|talk]]) 12:53, 5 March 2022 (UTC)

Latest revision as of 12:56, 5 March 2022

Folklore patch

Hey, I want to change the notes in folklore unlocks fps patch to:

"Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, you can either set the CPU clock to 102% or set the frame limit to 50 and the cloth physics will work perfectly! also increasing the frame rate causes to some enemy to be harder to absorbs but it still should be possible to absorbs them"

Thanks --Puggsy (talk) 12:02, 5 March 2022 (UTC)

Hi, please go to Folklore game page and edit the patch there. --HerrHulaHoop (talk) 12:53, 5 March 2022 (UTC)