m (Text replacement - "|accurate ppu 128 reservations notes = }} " to "|accurate ppu 128 reservations notes = <!-- Misc. configuration --> |ppu llvm java mode handling = <!-- true, false --> |ppu llvm java mode handling notes = }} ") |
HerrHulaHoop (talk | contribs) m (Text replacement - "<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox |developer = |publisher = {{vgregion|}} |series = <!-- delete if not applicable --> |date = {{vgregion|}} |release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> |genre = |modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> |gameid...) |
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|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|lower spu thread priority = <!-- On, Off --> | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes = | |lower spu thread priority notes = | ||
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|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
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|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu llvm java mode handling = <!-- true, false --> | |ppu llvm java mode handling = <!-- true, false --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = |
Revision as of 14:20, 18 July 2021
SOCOM 4: U.S. Navy SEALs | |
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GameID(s) | |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Patches
PPU-7bf98dfa97ff84d8db49fcf198e2ecb9d9975ac6: # bin\s4_g.self 60 FPS: Games: "SOCOM 4: U.S. Navy SEALs (Special Forces)": BCES00938: [ 01.00 ] BCUS98135: [ 01.00 ] Author: illusion Notes: "Set Clock scale to 200% for 60FPS\nIGC might still be double speed." Patch Version: 1.0 Patch: - [ be16, 0x16F2ECC, 0x3F00 ] Extended FOV: Games: "SOCOM 4: U.S. Navy SEALs (Special Forces)": BCES00938: [ 01.00 ] BCUS98135: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x16EFE34, 0.65 ] Disable MLAA: Games: "SOCOM 4: U.S. Navy SEALs (Special Forces)": BCES00938: [ 01.00 ] BCUS98135: [ 01.00 ] Author: illusion Notes: "Allows for the use of resolution scaling.\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into mlaa function." # ugh, who thought this would be a good idea Patch Version: 1.0 Patch: - [ be32, 0x001ec268, 0x38600000 ] # EdgeMlaa3d - [ be32, 0x001EC298, 0x38C00000 ]