Yurinator557 (talk | contribs) |
(Added missing Japanese game ID, and made compatibility settings accurate to v0.0.16-12360. Also removed a "performance enhancement" configuration recommendation that… does not actually enhance performance.) |
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|genre = Action, Adventure, Beat 'em up, Platform | |genre = Action, Adventure, Beat 'em up, Platform | ||
|modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLES00425, BLUS30244|ird=Yes}}, {{gameid|id=NPEB01347, NPUB31204|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90132, NPUB90194|ird=NA}} | |gameid = {{gameid|id=BLES00425, BLUS30244|ird=Yes}}, {{gameid|id=BLJM60112|ird=No}}, {{gameid|id=NPEB01347, NPUB31204|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90132, NPUB90194|ird=NA}} | ||
|wikipedia = | |wikipedia = https://en.wikipedia.org/wiki/Sonic_Unleashed | ||
}} | }} | ||
'''''Sonic Unleashed''''' follows ''Sonic'' as he attempts to restore the world after his nemesis ''Doctor Eggman'' shatters it with a powerful laser to unleash ''Dark Gaia'', an ancient evil, while dealing with having become a "Werehog", a werewolf-esque transformation, which he gains after coming into contact with the energy of Dark Gaia. Gameplay features two distinct styles, with each being played either during daytime or nighttime. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength. | '''''Sonic Unleashed''''' (known in Japan as ''''Sonic World Adventure'''') follows ''Sonic'' as he attempts to restore the world after his nemesis ''Doctor Eggman'' shatters it with a powerful laser to unleash ''Dark Gaia'', an ancient evil, while dealing with having become a "Werehog", a werewolf-esque transformation, which he gains after coming into contact with the energy of Dark Gaia. Gameplay features two distinct styles, with each being played either during daytime or nighttime. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength. | ||
Public anticipation for Sonic Unleashed was high, as video game journalists saw it as a possible return to Sonic's platforming roots. While it was commercially successful—selling 2.45 million units—critical reception was mixed. Reviewers praised certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, but criticized others, such as the Werehog game mechanic, as well as several gameplay and design concepts. Many felt Unleashed was not the game to reinvigorate the series. | Public anticipation for Sonic Unleashed was high, as video game journalists saw it as a possible return to Sonic's platforming roots. While it was commercially successful—selling 2.45 million units—critical reception was mixed. Reviewers praised certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, but criticized others, such as the Werehog game mechanic, as well as several gameplay and design concepts. Many felt Unleashed was not the game to reinvigorate the series. | ||
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|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = Disabled <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = Having this enabled causes the game to randomly freeze. | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = <!-- OpenGL, Vulkan, Disabled --> | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | |framelimit = Off <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes = | |framelimit notes = Uncaps the framerate, allowing the game to run at framerates above 60 FPS, if your hardware can support it. | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|default resolution = | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
|resolution scale = <!-- Value between 50% to 800% --> | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = | ||
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|relaxed zcull sync notes = Improves performance slightly without affecting stability or causing graphical issues. | |relaxed zcull sync notes = Improves performance slightly without affecting stability or causing graphical issues. | ||
|driver wake-up delay = 200 <!-- Value between 0 to 7000 --> | |driver wake-up delay = 200 <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = Prevents the game from crashing after the Havok logo. | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = |
Revision as of 05:17, 2 June 2021
Sonic Unleashed | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Release date(s) | NA December 9, 2008 AU December 18, 2008 EU December 19, 2008 JP February 19, 2009 |
Release type | Console exclusive |
Genre(s) | Action, Adventure, Beat 'em up, Platform |
Mode(s) | Single-player |
GameID(s) | BLES00425 (IRD), BLUS30244 (IRD), BLJM60112, NPEB01347, NPUB31204 Demo NPEB90132, NPUB90194 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Sonic Unleashed (known in Japan as 'Sonic World Adventure') follows Sonic as he attempts to restore the world after his nemesis Doctor Eggman shatters it with a powerful laser to unleash Dark Gaia, an ancient evil, while dealing with having become a "Werehog", a werewolf-esque transformation, which he gains after coming into contact with the energy of Dark Gaia. Gameplay features two distinct styles, with each being played either during daytime or nighttime. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.
Public anticipation for Sonic Unleashed was high, as video game journalists saw it as a possible return to Sonic's platforming roots. While it was commercially successful—selling 2.45 million units—critical reception was mixed. Reviewers praised certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, but criticized others, such as the Werehog game mechanic, as well as several gameplay and design concepts. Many felt Unleashed was not the game to reinvigorate the series.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
TSX instructions | Disabled | Having this enabled causes the game to randomly freeze. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | Off | Uncaps the framerate, allowing the game to run at framerates above 60 FPS, if your hardware can support it. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Driver wake-up delay | 200 | Prevents the game from crashing after the Havok logo. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: su1280x720_Digital: &su1280x720_Digital # Main backbuffer (880x720) - [ be16, 0x013D197A, 1280 ] # Other buffers - [ be16, 0x0144A53E, 1280 ] - [ be16, 0x0144A5F6, 1280 ] - [ be16, 0x0144A652, 1280 ] su1280x720_USEUPhysical: &su1280x720_USEUPhysical # Main backbuffer (880x720) - [ be16, 0x00DD85B6, 1280 ] # Other buffers - [ be16, 0x013608D6, 1280 ] - [ be16, 0x0136098E, 1280 ] - [ be16, 0x013609EA, 1280 ] swa1280x720_BLJM60112: &swa1280x720_BLJM60112 # Main backbuffer (880x720) - [ be16, 0x00DEC49E, 1280 ] # Other buffers - [ be16, 0x013644FE, 1280 ] - [ be16, 0x013645B6, 1280 ] - [ be16, 0x01364612, 1280 ] su1280x720_v102: &su1280x720_v102 # Main backbuffer (880x720) - [ be16, 0x00DFD7C6, 1280 ] # Other buffers - [ be16, 0x01371B8E, 1280 ] - [ be16, 0x01371C46, 1280 ] - [ be16, 0x01371CA2, 1280 ] su1280x720_NPUB90194_Demo: &su1280x720_NPUB90194_Demo # Main backbuffer (880x720) - [ be16, 0x013C4B5A, 1280 ] # Other buffers - [ be16, 0x01439086, 1280 ] - [ be16, 0x0143913E, 1280 ] - [ be16, 0x0143919A, 1280 ] su1280x720_NPEB90132_Demo: &su1280x720_NPEB90132_Demo # Main backbuffer (880x720) - [ be16, 0x013C4B62, 1280 ] # Other buffers - [ be16, 0x0143908E, 1280 ] - [ be16, 0x01439146, 1280 ] - [ be16, 0x014391A2, 1280 ] swa1280x720_NPJB90162_Demo: &swa1280x720_NPJB90162_Demo # Main backbuffer (880x720) - [ be16, 0x013C4B56, 1280 ] # Other buffers - [ be16, 0x01439086, 1280 ] - [ be16, 0x0143913E, 1280 ] - [ be16, 0x0143919A, 1280 ] su1280x720_Notes: &su1280x720_Notes "This game originally rendered at a resolution of 880x720. With this patch, it will render at a resolution of 1280x720." suAspectRatio_v102: &suAspectRatio_v102 # Aspect ratio. Divide width by height to get the float value. - [ bef32, 0x0275DB2C, 2.37037037 ] suAspectRatio_Notes: &suAspectRatio_Notes "Enables 21:9 aspect ratio support. Users must enable \"Stretch to Display Area\" option to take advantage of this patch." su102mb: &su102mb - [ be32, 0x00E234E8, 0x38000000 ] su102dof: &su102dof - [ be32, 0x00E5D7C4, 0x38000000 ] su102ds: &su102ds - [ be32, 0x00E0464C, 0x38000000 ] su102re: &su102re - [ be32, 0x00E1EEF0, 0x38000000 ] suborkednotes: &suborkednotes "Improves performance at the cost of graphics quality." PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.00 ] BLES00425: [ 01.00 ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_USEUPhysical ] PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_v102 ] 21:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: slashiee Notes: *suAspectRatio_Notes Patch Version: 1.0 Patch: - [ load, *suAspectRatio_v102 ] Disable Depth of Field: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *su102dof ] Disable Motion Blur: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *su102mb ] Disable Dynamic Shadows: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: illusion Notes: *suborkednotes Patch Version: 1.0 Patch: - [ load, *su102ds ] Disable Real-time Reflections: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: illusion Notes: *suborkednotes Patch Version: 1.0 Patch: - [ load, *su102re ] PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_v102 ] 21:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: slashiee Notes: *suAspectRatio_Notes Patch Version: 1.0 Patch: - [ load, *suAspectRatio_v102 ] Disable Depth of Field: Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *su102dof ] Disable Motion Blur: Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *su102mb ] Disable Dynamic Shadows: Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: illusion Notes: *suborkednotes Patch Version: 1.0 Patch: - [ load, *su102ds ] Disable Real-time Reflections: Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: illusion Notes: *suborkednotes Patch Version: 1.0 Patch: - [ load, *su102re ] PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": BLJM60112: [ 01.00 ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *swa1280x720_BLJM60112 ] PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": BLJM60112: [ 01.02 ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_v102 ] 21:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": BLJM60112: [ 01.02 ] Author: slashiee Notes: *suAspectRatio_Notes Patch Version: 1.0 Patch: - [ load, *suAspectRatio_v102 ] PPU-88b57d524597bbee38df3a452eb0e86c5e789f73: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": NPUB31204: [ All ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_Digital ] PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": NPEB01347: [ All ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_Digital ] PPU-bd76a566ab62386b90443711206c3f5063b5ab38: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": NPUB90194: [ All ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_NPUB90194_Demo ] PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": NPEB90132: [ All ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_NPEB90132_Demo ] PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": NPJB90162: [ All ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *swa1280x720_NPJB90162_Demo ]