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udmlaanotes: &udmlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required." | udmlaanotes: &udmlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required." | ||
PPU-1151d488c9033962082b3e65ac64a9b83df10015: | |||
Skip Exception handler: | |||
Games: | |||
"Until Dawn": | |||
TEST70001: [ 01.00 ] | |||
Author: illusion | |||
Notes: "Last modified: 12 April 2021" | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x00071708, 0x4800 ] | |||
Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU | |||
Games: | |||
"Until Dawn": | |||
TEST70001: [ 01.00 ] | |||
Author: illusion | |||
Notes: [ "Last modified: 12 April 2021\n\n", *udmlaanotes ] | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x001D4428, 0x937f ] | |||
PPU-fe4eb5ec50711d92f4d693625147e9a6690ffc09: | PPU-fe4eb5ec50711d92f4d693625147e9a6690ffc09: |
Revision as of 16:20, 11 April 2021
Until Dawn is a 2015 game published for the PlayStation 4. Players assume control of eight young adults who have to survive on Blackwood Mountain when their lives are threatened. The game features a hyperlink cinema-esque for its multilinear narratives and butterfly effect system in which players must make choices that may change the story. All playable characters can survive or die, depending on the choices made. Players explore the environment from a third-person perspective and find clues that may help solve the mystery.
This is the unreleased version of the game for the PlayStation 3.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: udmlaanotes: &udmlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required." PPU-1151d488c9033962082b3e65ac64a9b83df10015: Skip Exception handler: Games: "Until Dawn": TEST70001: [ 01.00 ] Author: illusion Notes: "Last modified: 12 April 2021" Patch Version: 1.0 Patch: - [ be16, 0x00071708, 0x4800 ] Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Until Dawn": TEST70001: [ 01.00 ] Author: illusion Notes: [ "Last modified: 12 April 2021\n\n", *udmlaanotes ] Patch Version: 1.0 Patch: - [ be16, 0x001D4428, 0x937f ] PPU-fe4eb5ec50711d92f4d693625147e9a6690ffc09: Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Until Dawn": TEST70006: [ 01.00 ] Author: illusion Notes: [ "Last modified: 06 April 2021\n\n", *udmlaanotes ] Patch Version: 1.0 Patch: - [ be32, 0x001E22F0, 0x38800000 ] Extended FOV: Games: "Until Dawn": TEST70006: [ 01.00 ] Author: illusion Notes: "Last modified: 07 April 2021" Patch Version: 1.0 Patch: - [ bef32, 0x0152B930, 0.6 ] - [ bef32, 0x0152BA84, 0.6 ] PPU-e608f6e3e55eda4850e835698d7121caa97b7fa5: Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Until Dawn": BCES01556: [ 01.00 ] Author: illusion Notes: [ "Last modified: 06 April 2021\n\n", *udmlaanotes ] Patch Version: 1.0 Patch: - [ be32, 0x001E1490, 0x38800000 ]