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HerrHulaHoop (talk | contribs) m (HerrHulaHoop moved page Until Dawn to Until Dawn (Pre-Release) without leaving a redirect: Edited name to be clearer) |
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Revision as of 12:02, 11 April 2021
Until Dawn (Pre-Release) | |
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GameID(s) | |
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Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: udmlaanotes: &udmlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required." PPU-fe4eb5ec50711d92f4d693625147e9a6690ffc09: Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Until Dawn": TEST70006: [ 01.00 ] Author: illusion Notes: [ "Last modified: 06 April 2021\n\n", *udmlaanotes ] Patch Version: 1.0 Patch: - [ be32, 0x001E22F0, 0x38800000 ] Extended FOV: Games: "Until Dawn": TEST70006: [ 01.00 ] Author: illusion Notes: "Last modified: 07 April 2021" Patch Version: 1.0 Patch: - [ bef32, 0x0152B930, 0.6 ] - [ bef32, 0x0152BA84, 0.6 ] PPU-e608f6e3e55eda4850e835698d7121caa97b7fa5: Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Until Dawn": BCES01556: [ 01.00 ] Author: illusion Notes: [ "Last modified: 06 April 2021\n\n", *udmlaanotes ] Patch Version: 1.0 Patch: - [ be32, 0x001E1490, 0x38800000 ]