(New Page Entry for Battlefield: Bad Company. Page was created so the game's field of view value could be stored and potentially iterated upon by others.) |
Illusion0001 (talk | contribs) (→Configuration: add note for wcb) |
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|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Needed to fix dark graphics. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = |
Revision as of 12:35, 25 November 2020
Battlefield: Bad Company | |
---|---|
Developer(s) | EA DICE |
Series | Battlefield |
Release date(s) | NA June 23, 2008 EU June 26, 2008 |
Release type | Multi-platform |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30118 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Battlefield: Bad Company is a 2008 shooter created by DICE. Battlefield: Bad Company was developed exclusively for console platforms and experimented with various features like destructible environments and large maps, both in single-player and multiplayer.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Needed to fix dark graphics. |
Known Issues
There are no reported issues with this title.
Special Notes
Battlefield: Bad Company uses a default infantry field of view of 36.85000229. Aim down sights uses 16.75. Cheat Engine may be used to alter this field for infantry, aim down sights and vehicles.